新版本引擎添加了音频预加载功能,jsb绑定了新的AudioEngine音频引擎,实测好用
/** * Created by Jerry on 15-8-25. */ var GameAudio = GameAudio || { isOpenMusic : true,isOpenEffect : true,playMusic:function(filePath,isLoop){ if(!this.isOpenMusic) return; jsb.AudioEngine.play2d(this.getAllPath(filePath),isLoop,1.0,jsb.AudioEngine.getDefaultProfile()); },stopMusic:function(filePath){ jsb.AudioEngine.uncache(this.getAllPath(filePath)); },playEffect:function(filePath){ if(!this.isOpenEffect) return; jsb.AudioEngine.play2d(this.getAllPath(filePath),false,stopEffect:function(filePath){ jsb.AudioEngine.uncache(this.getAllPath(filePath)); },stopAll:function(){ jsb.AudioEngine.stopAll(); },getAllPath:function(filePath){ var path = ""; if(cc.sys.os == "android"){ path = filePath + ".ogg"; }else{ path = filePath + ".mp3"; } return path; },getAudioEngine:function(){ return cc.audioEngine; },preloadSound:function(){ for (var i in res_sound){ if(cc.sys.os == "android"){ jsb.AudioEngine.preload(res_sound[i] + ".ogg",null); }else{ jsb.AudioEngine.preload(res_sound[i] + ".mp3",null); } } } };PS:stopAll()在切场景更换背景音乐时使用,先停,再播。。。 原文链接:https://www.f2er.com/cocos2dx/341097.html