前端之家收集整理的这篇文章主要介绍了
cocos2dx 3.x ClippingNode裁剪图形,
前端之家小编觉得挺不错的,现在分享给大家,也给大家做个参考。
auto clipNode = ClippingNode::create();
clipNode->setInverted(true);
clipNode->setAlphaThreshold(0.0f);
this->addChild(clipNode,100);
auto newLayer = LayerColor::create(Color4B(0,150)); //添加灰色层
clipNode->addChild(newLayer);
auto nSprite = Sprite::create("ccb/scale-9-demo.png");
nSprite->setPosition(ccp(300,200)); //娶到图形大小区域
auto nSprite1 = Sprite::create("ccb/scale-9-demo.png");
nSprite1->setPosition(ccp(300,200));
this->addChild(nSprite1); //再该位置创建图形,且高亮
clipNode->setStencil(nSprite);
原文链接:https://www.f2er.com/cocos2dx/341049.html