cocos2d-x移植到android

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1.打开eclipse在PackageExploer内右击,将项目的.android文件导入eclipse,同样将项目的cocos2d/cocos/2d/platform/android/java也导入。

2.导入后,clean一下

3.打开jni下的android.mk导入路径,这里有种直接搜索路径的方法

LOCAL_PATH := $(call my-dir)


include $(CLEAR_VARS)


LOCAL_MODULE := cocos2dcpp_shared


LOCAL_MODULE_FILENAME := libcocos2dcpp


#traverse all the directory and subdirectory
define walk
$(wildcard $(1)) $(foreach e,$(wildcard $(1)/*),$(call walk,$(e)))
endef


#traverse Classes Directory
ALLFILES=$(call walk,$(LOCAL_PATH)/../../Classes)


FILE_LIST :=hellocpp/main.cpp
FILE_LIST +=$(filter %.cpp,$(ALLFILES))


FILE_INCLUDES :=$(shell find $(LOCAL_PATH)/../../Classes -type d)


#source file will be compiled
LOCAL_SRC_FILES :=$(FILE_LIST:$(LOCAL_PATH)/%=%)


LOCAL_C_INCLUDES := $(LOCAL_PATH)/../../Classes


LOCAL_WHOLE_STATIC_LIBRARIES := cocos2dx_static
LOCAL_WHOLE_STATIC_LIBRARIES += cocosdenshion_static
LOCAL_WHOLE_STATIC_LIBRARIES += Box2d_static
LOCAL_WHOLE_STATIC_LIBRARIES += cocos_extension_static
LOCAL_WHOLE_STATIC_LIBRARIES += cocostudio_static




include $(BUILD_SHARED_LIBRARY)


$(call import-module,2d)
$(call import-module,audio/android)
$(call import-module,Box2D)
$(call import-module,editor-support/cocostudio)
$(call import-module,extensions)

需要什么库再在后面添加

4.编译build_native.py(最好下载pyhon)

5.手机运行

注意cocos2d-x里面的log()函数有问题,转移到android里面可能不能通过编译.

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