cocos2d-x 3.4 Android.mk

前端之家收集整理的这篇文章主要介绍了cocos2d-x 3.4 Android.mk前端之家小编觉得挺不错的,现在分享给大家,也给大家做个参考。
LOCAL_PATH := $(call my-dir) include $(CLEAR_VARS) $(call import-add-path,$(LOCAL_PATH)/../../cocos2d) $(call import-add-path,$(LOCAL_PATH)/../../cocos2d/external) $(call import-add-path,$(LOCAL_PATH)/../../cocos2d/cocos) LOCAL_MODULE := cocos2dcpp_shared LOCAL_MODULE_FILENAME := libcocos2dcpp #FILE_LIST := hellocpp/main.cpp #FILE_LIST += $(wildcard $(LOCAL_PATH)/../../Classes/*.cpp) #LOCAL_SRC_FILES := $(FILE_LIST:$(LOCAL_PATH)/%=%) #LOCAL_C_INCLUDES := $(LOCAL_PATH)/../../Classes # 遍历目录及子目录的函数 define walk $(wildcard $(1)) $(foreach e,$(wildcard $(1)/*),$(call walk,$(e))) endef # 遍历Classes目录 ALLFILES = $(call walk,$(LOCAL_PATH)/../../Classes) FILE_LIST := hellocpp/main.cpp # 从所有文件提取出所有.cpp文件 FILE_LIST += $(filter %.cpp,$(ALLFILES)) LOCAL_SRC_FILES := $(FILE_LIST:$(LOCAL_PATH)/%=%) LOCAL_C_INCLUDES := $(LOCAL_PATH)/../../Classes # _COCOS_HEADER_ANDROID_BEGIN # _COCOS_HEADER_ANDROID_END LOCAL_STATIC_LIBRARIES := cocos2dx_static # _COCOS_LIB_ANDROID_BEGIN # _COCOS_LIB_ANDROID_END include $(BUILD_SHARED_LIBRARY) $(call import-module,.) # _COCOS_LIB_IMPORT_ANDROID_BEGIN # _COCOS_LIB_IMPORT_ANDROID_END 原文链接:https://www.f2er.com/cocos2dx/340949.html

猜你在找的Cocos2d-x相关文章