上一节中,我们最终调用了Application的run方法。
在run方法中,调用了applicationDidFinishLaunching方法,这个方法在哪里呢?
可以看到在Application中并没有实现这个方法,这个方法来自Application的基类ApplicationProtocol。
ApplicationProtocol中,将applicationDidFinishLaunching声明为纯虚函数,最终的实现放到了AppDelegate中。
//AppDelegate.h
#ifndef __APP_DELEGATE__ #define __APP_DELEGATE__ #include "Application.h" #include <iostream> class AppDelegate: private Application { public: virtual bool applicationDidFinishLaunching() { std::cout << "delegate applicationDidFinishLaunching" << std::endl; return true; } }; #endif
添加了对纯虚函数applicationDidFinishLaunching的实现,在其中打印了一句话。
// Application.h
#ifndef __APPLICATION__ #define __APPLICATION__ #include "ApplicationProtocol.h" #include <iostream> class Application: public ApplicationProtocol { public: Application() { sm_pSharedApplication = this; } static Application* getInstance() { return sm_pSharedApplication; } int run() { std::cout << "App run ..." << std::endl; if (!applicationDidFinishLaunching()) { return 1; } } protected: static Application * sm_pSharedApplication; }; Application * Application::sm_pSharedApplication = 0; #endif
在Application中添加了对applicationDidFinishLaunching的调用,并让他继承自抽象类ApplicationProtocol。
//ApplicationProtocol.h
class ApplicationProtocol { public: virtual ~ApplicationProtocol(){} virtual bool applicationDidFinishLaunching() = 0; };在这个抽象类中声明纯虚函数applicationDidFinishLaunching。
编译运行可以看到最终输出:
App run ...
delegate applicationDidFinishLaunching
附代码:demo2
原文链接:https://www.f2er.com/cocos2dx/340572.html