cocos2dx android.mk

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LOCAL_PATH := $(call my-dir) include $(CLEAR_VARS) LOCAL_MODULE := cocos2dlua_shared LOCAL_MODULE_FILENAME := libcocos2dlua FILE_LIST := hellolua/main.cpp FILE_LIST += $(wildcard $(LOCAL_PATH)/../../Classes/*.cpp) FILE_LIST += $(wildcard $(LOCAL_PATH)/../../Classes/ide-support*.cpp) LOCAL_SRC_FILES := $(FILE_LIST:$(LOCAL_PATH)/%=%) LOCAL_C_INCLUDES := $(LOCAL_PATH)/../../Classes # _COCOS_HEADER_ANDROID_BEGIN # _COCOS_HEADER_ANDROID_END LOCAL_STATIC_LIBRARIES := cocos2d_lua_static LOCAL_STATIC_LIBRARIES += cocos2d_simulator_static # _COCOS_LIB_ANDROID_BEGIN # _COCOS_LIB_ANDROID_END include $(BUILD_SHARED_LIBRARY) $(call import-module,scripting/lua-bindings/proj.android) $(call import-module,tools/simulator/libsimulator/proj.android) # _COCOS_LIB_IMPORT_ANDROID_BEGIN # _COCOS_LIB_IMPORT_ANDROID_END 原文链接:https://www.f2er.com/cocos2dx/339914.html

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