头文件
#ifndef __HELLOWORLD_SCENE_H__
#define __HELLOWORLD_SCENE_H__
#include "cocos2d.h"
class HelloWorld : public cocos2d::Layer
{
public:
static cocos2d::Scene* createScene();
virtual bool init();
// a selector callback
void menuCloseCallback(cocos2d::Ref* pSender);
// implement the "static create()" method manually
CREATE_FUNC(HelloWorld);
//masai
float arr_heroId[10];
HelloWorld()
{
for (int i = 0; i < 10; i++)
{
arr_heroId[i] = i;
}
}
};
#endif // __HELLOWORLD_SCENE_H__
CPP文件
#include "HelloWorldScene.h"
USING_NS_CC;
Scene* HelloWorld::createScene()
{
// 'scene' is an autorelease object
auto scene = Scene::create();
// 'layer' is an autorelease object
auto layer = HelloWorld::create();
// add layer as a child to scene
scene->addChild(layer);
// return the scene
return scene;
}
// on "init" you need to initialize your instance
bool HelloWorld::init()
{
//////////////////////////////
// 1. super init first
if ( !Layer::init() )
{
return false;
}
Size visibleSize = Director::getInstance()->getVisibleSize();
Vec2 origin = Director::getInstance()->getVisibleOrigin();
/////////////////////////////
// 2. add a menu item with "X" image,which is clicked to quit the program
// you may modify it.
// add a "close" icon to exit the progress. it's an autorelease object
auto closeItem = MenuItemImage::create(
"CloseNormal.png","CloseSelected.png",CC_CALLBACK_1(HelloWorld::menuCloseCallback,this));
closeItem->setPosition(Vec2(origin.x + visibleSize.width - closeItem->getContentSize().width/2,origin.y + closeItem->getContentSize().height/2));
// create menu,it's an autorelease object
auto menu = Menu::create(closeItem,NULL);
menu->setPosition(Vec2::ZERO);
this->addChild(menu,1);
/////////////////////////////
// 3. add your codes below...
// add a label shows "Hello World"
// create and initialize a label
auto label = Label::createWithTTF("Hello World","fonts/Marker Felt.ttf",24);
// position the label on the center of the screen
label->setPosition(Vec2(origin.x + visibleSize.width/2,origin.y + visibleSize.height - label->getContentSize().height));
// add the label as a child to this layer
this->addChild(label,1);
// add "HelloWorld" splash screen"
//auto sprite = Sprite::create("HelloWorld.png");
// position the sprite on the center of the screen
// sprite->setPosition(Vec2(visibleSize.width/2 + origin.x,visibleSize.height/2 + origin.y));
// add the sprite as a child to this layer
// this->addChild(sprite,0);
//float arr_heroId[10] = { 0,1,2,3,4,5,6,7,8,9 };
float arr_heroActived[10] = { 0,0,0 };
float arr_heroLvl_1_MaxExp[10] = { 300,300,300 };
float arr_heroCurrLvl[10] = { 1,1,1 };
float arr_heroCurrExp[10] = { 0,0 };
float arr_heroCurrMaxHp[10] = { 150,180,100,150,150 };
float arr_heroAttackForce[10] = { 14,10,20,20 };
float arr_heroDefenceForce[10] = { 0,0 };
float arr_heroRecoveryForce[10] = { 7,7,7 };
float arr_heroExp_LvlupRate[10] = { 2,2,2 };
float arr_heroHp_LvlupRate[10] = { 1.2,1.2,1.2 };
float arr_heroAttackForce_LvlupRate[10] = { 1.15,1.15,1.15 };
float arr_heroDefenceForce_LvlupRate[10] = { 1.15,1.15 };
float arr_heroRecoveryForce_LvlupRate[10] = { 1.1,1.1,1.1 };
//float arr_heroData[14][10] = { { 0,9 },{ 0,0 },{ 300,300,300 },{ 1,1 },{ 150,180,100,150,150 },{ 14,10,20,20 },{ 7,7 },{ 2,2 },{ 1.2,1.2,1.2 },{ 1.15,1.15,1.15 },{ 1.1,1.1,1.1 } };
float arr_heroData[14][10] = { { arr_heroId[0],arr_heroId[1],arr_heroId[2],arr_heroId[3],arr_heroId[4],arr_heroId[5],arr_heroId[6],arr_heroId[7],arr_heroId[8],arr_heroId[9] },{ arr_heroActived[0],arr_heroActived[1],arr_heroActived[2],arr_heroActived[3],arr_heroActived[4],arr_heroActived[5],arr_heroActived[6],arr_heroActived[7],arr_heroActived[8],arr_heroActived[9] },{ arr_heroLvl_1_MaxExp[0],arr_heroLvl_1_MaxExp[1],arr_heroLvl_1_MaxExp[2],arr_heroLvl_1_MaxExp[3],arr_heroLvl_1_MaxExp[4],arr_heroLvl_1_MaxExp[5],arr_heroLvl_1_MaxExp[6],arr_heroLvl_1_MaxExp[7],arr_heroLvl_1_MaxExp[8],arr_heroLvl_1_MaxExp[9] },{ arr_heroCurrLvl[0],arr_heroCurrLvl[1],arr_heroCurrLvl[2],arr_heroCurrLvl[3],arr_heroCurrLvl[4],arr_heroCurrLvl[5],arr_heroCurrLvl[6],arr_heroCurrLvl[7],arr_heroCurrLvl[8],arr_heroCurrLvl[9] },{ arr_heroCurrExp[0],arr_heroCurrExp[1],arr_heroCurrExp[2],arr_heroCurrExp[3],arr_heroCurrExp[4],arr_heroCurrExp[5],arr_heroCurrExp[6],arr_heroCurrExp[7],arr_heroCurrExp[8],arr_heroCurrExp[9] },{ arr_heroCurrMaxHp[0],arr_heroCurrMaxHp[1],arr_heroCurrMaxHp[2],arr_heroCurrMaxHp[3],arr_heroCurrMaxHp[4],arr_heroCurrMaxHp[5],arr_heroCurrMaxHp[6],arr_heroCurrMaxHp[7],arr_heroCurrMaxHp[8],arr_heroCurrMaxHp[9] },{ arr_heroAttackForce[0],arr_heroAttackForce[1],arr_heroAttackForce[2],arr_heroAttackForce[3],arr_heroAttackForce[4],arr_heroAttackForce[5],arr_heroAttackForce[6],arr_heroAttackForce[7],arr_heroAttackForce[8],arr_heroAttackForce[9] },{ arr_heroDefenceForce[0],arr_heroDefenceForce[1],arr_heroDefenceForce[2],arr_heroDefenceForce[3],arr_heroDefenceForce[4],arr_heroDefenceForce[5],arr_heroDefenceForce[6],arr_heroDefenceForce[7],arr_heroDefenceForce[8],arr_heroDefenceForce[9] },{ arr_heroRecoveryForce[0],arr_heroRecoveryForce[1],arr_heroRecoveryForce[2],arr_heroRecoveryForce[3],arr_heroRecoveryForce[4],arr_heroRecoveryForce[5],arr_heroRecoveryForce[6],arr_heroRecoveryForce[7],arr_heroRecoveryForce[8],arr_heroRecoveryForce[9] },{ arr_heroExp_LvlupRate[0],arr_heroExp_LvlupRate[1],arr_heroExp_LvlupRate[2],arr_heroExp_LvlupRate[3],arr_heroExp_LvlupRate[4],arr_heroExp_LvlupRate[5],arr_heroExp_LvlupRate[6],arr_heroExp_LvlupRate[7],arr_heroExp_LvlupRate[8],arr_heroExp_LvlupRate[9] },{ arr_heroHp_LvlupRate[0],arr_heroHp_LvlupRate[1],arr_heroHp_LvlupRate[2],arr_heroHp_LvlupRate[3],arr_heroHp_LvlupRate[4],arr_heroHp_LvlupRate[5],arr_heroHp_LvlupRate[7],arr_heroHp_LvlupRate[8],arr_heroHp_LvlupRate[9] },{ arr_heroAttackForce_LvlupRate[0],arr_heroAttackForce_LvlupRate[1],arr_heroAttackForce_LvlupRate[2],arr_heroAttackForce_LvlupRate[3],arr_heroAttackForce_LvlupRate[4],arr_heroAttackForce_LvlupRate[5],arr_heroAttackForce_LvlupRate[6],arr_heroAttackForce_LvlupRate[7],arr_heroAttackForce_LvlupRate[8],arr_heroAttackForce_LvlupRate[9] },{ arr_heroDefenceForce_LvlupRate[0],arr_heroDefenceForce_LvlupRate[1],arr_heroDefenceForce_LvlupRate[2],arr_heroDefenceForce_LvlupRate[3],arr_heroDefenceForce_LvlupRate[4],arr_heroDefenceForce_LvlupRate[5],arr_heroDefenceForce_LvlupRate[6],arr_heroDefenceForce_LvlupRate[7],arr_heroDefenceForce_LvlupRate[8],arr_heroDefenceForce_LvlupRate[9] },{ arr_heroRecoveryForce_LvlupRate[0],arr_heroRecoveryForce_LvlupRate[1],arr_heroRecoveryForce_LvlupRate[2],arr_heroRecoveryForce_LvlupRate[3],arr_heroRecoveryForce_LvlupRate[4],arr_heroRecoveryForce_LvlupRate[5],arr_heroRecoveryForce_LvlupRate[6],arr_heroRecoveryForce_LvlupRate[7],arr_heroRecoveryForce_LvlupRate[8],arr_heroRecoveryForce_LvlupRate[9] }
};
//masai
//float arr_test[2][10] = { { arr_heroId[10] },{ arr_heroActived[10] } };
// for (int i = 0; i < 10; i++)
// CCLOG("Array Output Data: %f",arr_heroCurrMaxHp[i]);
char str1[2000];
char str2[2000];
str2[0] = '\0';
for (int i = 0; i < 14; i++)
{
for (int j = 0; j < 10; j++)
{
//CCLOG("Array Output Data: %f",arr_heroData[i][j]);
sprintf(str1,"%f",arr_heroData[i][j]);
strcat(str2,str1);
strcat(str2,",");
}
}
//CCLOG("String Output Data::%s",str2);
CCLOG("Ready to Split string\n");
char* pch;
pch = strtok(str2,");
CCLOG("FirstTime pch:%s",pch);
int i = 0;
//int j = 0;
//int k = 0;
float Manager_arr_heroData[14][10] = {};
while (pch != NULL)
{
CCLOG("Serial num %d: %s\n",i,pch);
CCLOG("new xiabiao i=%d j=%d \n",(i / 10),(i % 10));
Manager_arr_heroData[(i / 10)][(i % 10)] = String::createWithFormat("%s",pch)->floatValue();
pch = strtok(NULL,");
i++;
}
for (int j = 0; j < 14; j++)
{
for (int k = 0; k < 10; k++)
{
CCLOG("Manager heroData Array output Test:%f",Manager_arr_heroData[j][k]);
}
CCLOG("\n");
}
//for (int l = 0; l < 10; l++)
// CCLOG("Array OutPut Test:%f",arr_heroId[l]);
return true;
}
void HelloWorld::menuCloseCallback(Ref* pSender)
{
Director::getInstance()->end();
#if (CC_TARGET_PLATFORM == CC_PLATFORM_IOS)
exit(0);
#endif
}