我有一个应用程序,我有几个图层从透明度的PNG图像创建.这些层都在屏幕上彼此相交.我需要能够忽略给层的透明区域的触摸,并且当用户点击层的不透明区域时,就能够被触摸检测到…请参见图片…
我怎么做?谢谢.
这里有一个可能的解决方案.
原文链接:https://www.f2er.com/cocos2dx/338142.html在CCLayer上实现扩展,并提供以下方法:
- (BOOL)isPixelTransparentAtLocation:(CGPoint)loc { //Convert the location to the node space CGPoint location = [self convertToNodeSpace:loc]; //This is the pixel we will read and test UInt8 pixel[4]; //Prepare a render texture to draw the receiver on,so you are able to read the required pixel and test it CGSize screenSize = [[CCDirector sharedDirector] winSize]; CCRenderTexture* renderTexture = [[CCRenderTexture alloc] initWithWidth:screenSize.width height:screenSize.height pixelFormat:kCCTexture2DPixelFormat_RGBA8888]; [renderTexture begin]; //Draw the layer [self draw]; //Read the pixel glReadPixels((GLint)location.x,(GLint)location.y,kHITTEST_WIDTH,kHITTEST_HEIGHT,GL_RGBA,GL_UNSIGNED_BYTE,pixel); //Cleanup [renderTexture end]; [renderTexture release]; //Test if the pixel's alpha byte is transparent return (pixel[3] == 0); }