cocos2d从按钮扩展触摸区域

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我有一些radiobuttons但是toucharea是小的. toucharea取决于图像大小.有没有一种优雅的方法来扩展触摸区域与cocos2d而不使用更大的图像或使用cgrect我自己的触摸区域?
setContentSize做我想要的.不幸的是,图像移动到内容大小的左下角.设置anchorpoint会移动内容大小,但图像保留在左下角.
CCMenuItem* pickEasy = [CCMenuItemImage itemFromNormalImage:@"radiobutton_off.png" selectedImage:@"radiobutton_on.png" target:self selector:@selector(pickEasyTapped:)];
    pickEasy.position = ccp(ss.width * 0.40,ss.height * 0.78);
    [pickEasy setContentSize:CGSizeMake(50,50)];

提前致谢.

您需要覆盖rectInPixels方法
- (CGRect)rectInPixels
{
CGSize s = [self contentSize];
return CGRectMake(0,s.width,s.height);
}

- (BOOL)containsTouchLocation:(UITouch *)touch
{   
CGPoint p = [self convertTouchToNodeSpace:touch];
CGRect r = [self rectInPixels];
return CGRectContainsPoint(r,p);
}

- (BOOL)ccTouchBegan:(UITouch *)touch withEvent:(UIEvent *)event {

NSSet *allTouches = [event allTouches];
for (UITouch *aTouch in allTouches) {

        if ( ![self containsTouchLocation:aTouch] ) return NO;
}

return YES;
}

这只是告诉精灵检查你改变的CGRect中的触摸lyes

编辑显示CCSprite子类—

- (void)onEnter
{
[[CCTouchDispatcher sharedDispatcher] addTargetedDelegate:self priority:0 swallowsTouches:YES];
[super onEnter];
}

- (void)onExit
{
[[CCTouchDispatcher sharedDispatcher] removeDelegate:self];
[super onExit];
}
原文链接:https://www.f2er.com/cocos2dx/338126.html

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