android – 如何使用MediaPlayer在列表视图中播放多个视频?

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我正在尝试使用视频作为元素来实现列表视图.我正在使用 this project在纹理视图上显示视频.它使用下面的MediaPlayer.在同时加载两个视频时失败(大部分时间).

我得到的错误是:

TextureVideoView error. File or network related operation errors.

MediaPlayer: error (1,-2147479551)

当从磁盘加载文件时也会发生这种情况

错误处理部分,我尝试重置URL.然后我大多得到

E/BufferQueueProducer: [unnamed-30578-12] disconnect(P): connected to another API (cur=0 req=3)

错误.我不清楚的是,从网络设置一些任意视频将有效,但重试相同的URL将失败.

所以在OnErrorListener中:

textureView.setVideo(item.getUriMp4(),MediaFensterPlayerController.DEFAULT_VIDEO_START);

会失败但是:

textureView.setVideo("http://different.video" ... )

会很有效.

这也不是特定文件的问题,因为滚动不同的视频文件将失败.有时那些失败的人会在下次工作.

我也试过MediaCodec和MediaExtractor组合而不是MediaPlayer方法,但我遇到了,看起来像,device specific platform bug

任何提示?有什么建议?

谢谢

W上.

解决方法

你可以试试这个而不是一个库它取自Google在github上的一个样本:

将两个视频流同时解码为两个TextureView.

一个关键特性是视频解码器在重新启动活动时不会停止
改变方向.这是为了模拟实时视频流的回放.如果
活动暂停,因为它已“完成”(表示我们正在离开活动
在非常重要的时间内,视频解码器被关闭.

TODO:考虑在屏幕关闭关闭,以保留电池.

Java的:

DoubleDecodeActivity.java

public class DoubleDecodeActivity extends Activity {
    private static final String TAG = MainActivity.TAG;

    private static final int VIDEO_COUNT = 2;
    //How many videos to play simultaneously.

    // Must be static storage so they'll survive Activity restart.
    private static boolean sVideoRunning = false;
    private static VideoBlob[] sBlob = new VideoBlob[VIDEO_COUNT];

    @Override
    protected void onCreate(Bundle savedInstanceState) {
        super.onCreate(savedInstanceState);
        setContentView(R.layout.activity_double_decode);

        if (!sVideoRunning) {
            sBlob[0] = new VideoBlob((TextureView) findViewById(R.id.double1_texture_view),ContentManager.MOVIE_SLIDERS,0);
            sBlob[1] = new VideoBlob((TextureView) findViewById(R.id.double2_texture_view),ContentManager.MOVIE_EIGHT_RECTS,1);
            sVideoRunning = true;
        } else {
            sBlob[0].recreateView((TextureView) findViewById(R.id.double1_texture_view));
            sBlob[1].recreateView((TextureView) findViewById(R.id.double2_texture_view));
        }
    }

    @Override
    protected void onPause() {
        super.onPause();

        boolean finishing = isFinishing();
        Log.d(TAG,"isFinishing: " + finishing);
        for (int i = 0; i < VIDEO_COUNT; i++) {
            if (finishing) {
                sBlob[i].stopPlayback();
                sBlob[i] = null;
            }
        }
        sVideoRunning = !finishing;
        Log.d(TAG,"onPause complete");
    }


    /**
     * Video playback blob.
     * <p>
     * Encapsulates the video decoder and playback surface.
     * <p>
     * We want to avoid tearing down and recreating the video decoder on orientation changes,* because it can be expensive to do so.  That means keeping the decoder's output Surface
     * around,which means keeping the SurfaceTexture around.
     * <p>
     * It's possible that the orientation change will cause the UI thread's EGL context to be
     * torn down and recreated (the app framework docs don't seem to make any guarantees here),* so we need to detach the SurfaceTexture from EGL on destroy,and reattach it when
     * the new SurfaceTexture becomes available.  Happily,TextureView does this for us.
     */
    private static class VideoBlob implements TextureView.SurfaceTextureListener {
        private final String LTAG;
        private TextureView mTextureView;
        private int mMovieTag;

        private SurfaceTexture mSavedSurfaceTexture;
        private PlayMovieThread mPlayThread;
        private SpeedControlCallback mCallback;

        /**
         * Constructs the VideoBlob.
         *
         * @param view The TextureView object we want to draw into.
         * @param movieTag Which movie to play.
         * @param ordinal The blob's ordinal (only used for log messages).
         */
        public VideoBlob(TextureView view,int movieTag,int ordinal) {
            LTAG = TAG + ordinal;
            Log.d(LTAG,"VideoBlob: tag=" + movieTag + " view=" + view);
            mMovieTag = movieTag;

            mCallback = new SpeedControlCallback();

            recreateView(view);
        }

        /**
         * Performs partial construction.  The VideoBlob is already created,but the Activity
         * was recreated,so we need to update our view.
         */
        public void recreateView(TextureView view) {
            Log.d(LTAG,"recreateView: " + view);
            mTextureView = view;
            mTextureView.setSurfaceTextureListener(this);
            if (mSavedSurfaceTexture != null) {
                Log.d(LTAG,"using saved st=" + mSavedSurfaceTexture);
                view.setSurfaceTexture(mSavedSurfaceTexture);
            }
        }

        /**
         * Stop playback and shut everything down.
         */
        public void stopPlayback() {
            Log.d(LTAG,"stopPlayback");
            mPlayThread.requestStop();
            // TODO: wait for the playback thread to stop so we don't kill the Surface
            //       before the video stops

            // We don't need this any more,so null it out.  This also serves as a signal
            // to let onSurfaceTextureDestroyed() know that it can tell TextureView to
            // free the SurfaceTexture.
            mSavedSurfaceTexture = null;
        }

        @Override
        public void onSurfaceTextureAvailable(SurfaceTexture st,int width,int height) {
            Log.d(LTAG,"onSurfaceTextureAvailable size=" + width + "x" + height + ",st=" + st);

            // If this is our first time though,we're going to use the SurfaceTexture that
            // the TextureView provided.  If not,we're going to replace the current one with
            // the original.

            if (mSavedSurfaceTexture == null) {
                mSavedSurfaceTexture = st;

                File sliders = ContentManager.getInstance().getPath(mMovieTag);
                mPlayThread = new PlayMovieThread(sliders,new Surface(st),mCallback);
            } else {
                // Can't do it here in Android <= 4.4.  The TextureView doesn't add a
                // listener on the new SurfaceTexture,so it never sees any updates.
                // Needs to happen from activity onCreate() -- see recreateView().
                //Log.d(LTAG,"using saved st=" + mSavedSurfaceTexture);
                //mTextureView.setSurfaceTexture(mSavedSurfaceTexture);
            }
        }

        @Override
        public void onSurfaceTextureSizeChanged(SurfaceTexture st,"onSurfaceTextureSizeChanged size=" + width + "x" + height + ",st=" + st);
        }

        @Override
        public boolean onSurfaceTextureDestroyed(SurfaceTexture st) {
            Log.d(LTAG,"onSurfaceTextureDestroyed st=" + st);
            // The SurfaceTexture is already detached from the EGL context at this point,so
            // we don't need to do that.
            //
            // The saved SurfaceTexture will be null if we're shutting down,so we want to
            // return "true" in that case (indicating that TextureView can release the ST).
            return (mSavedSurfaceTexture == null);
        }

        @Override
        public void onSurfaceTextureUpdated(SurfaceTexture st) {
            //Log.d(TAG,"onSurfaceTextureUpdated st=" + st);
        }
    }

    /**
     * Thread object that plays a movie from a file to a surface.
     * <p>
     * Currently loops until told to stop.
     */
    private static class PlayMovieThread extends Thread {
        private final File mFile;
        private final Surface mSurface;
        private final SpeedControlCallback mCallback;
        private MoviePlayer mMoviePlayer;

        /**
         * Creates thread and starts execution.
         * <p>
         * The object takes ownership of the Surface,and will access it from the new thread.
         * When playback completes,the Surface will be released.
         */
        public PlayMovieThread(File file,Surface surface,SpeedControlCallback callback) {
            mFile = file;
            mSurface = surface;
            mCallback = callback;

            start();
        }

        /**
         * Asks MoviePlayer to halt playback.  Returns without waiting for playback to halt.
         * <p>
         * Call from UI thread.
         */
        public void requestStop() {
            mMoviePlayer.requestStop();
        }

        @Override
        public void run() {
            try {
                mMoviePlayer = new MoviePlayer(mFile,mSurface,mCallback);
                mMoviePlayer.setLoopMode(true);
                mMoviePlayer.play();
            } catch (IOException ioe) {
                Log.e(TAG,"movie playback Failed",ioe);
            } finally {
                mSurface.release();
                Log.d(TAG,"PlayMovieThread stopping");
            }
        }
    }
}

XML:

activity_double_decode.xml

<?xml version="1.0" encoding="utf-8"?>

<!-- portrait layout -->
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
    android:layout_width="fill_parent"
    android:layout_height="fill_parent"
    android:baselineAligned="false"
    android:orientation="vertical" >

    <LinearLayout
        android:layout_width="fill_parent"
        android:layout_height="fill_parent"
        android:orientation="horizontal"
        android:layout_weight="1"
        android:layout_marginBottom="8dp" >

        <TextureView
            android:id="@+id/double1_texture_view"
            android:layout_width="wrap_content"
            android:layout_height="wrap_content" />
    </LinearLayout>

    <LinearLayout
        android:layout_width="fill_parent"
        android:layout_height="fill_parent"
        android:orientation="horizontal"
        android:layout_weight="1" >

        <TextureView
            android:id="@+id/double2_texture_view"
            android:layout_width="wrap_content"
            android:layout_height="wrap_content" />
    </LinearLayout>

</LinearLayout>
原文链接:https://www.f2er.com/android/315996.html

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