wpf操作xml文件

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using System.Xml.Linq;

public XElementConfig = XElement.Load( @" config/set.xml " );

// 读取节点中全部数据-读取Map节点
GetTreeNode(Config, " Map " , " Sign " , " 2 " ); //返回一个XElement类型


// 读取节点LevelUp,并返回LevelUp中所有Experience的节点
GetTreeNode(GameTool.SystemConfig, " LevelUp " ).Elements( " Experience " ) //返回一个IEnumerable<XElement>的类型

@H_301_93@/// @H_301_93@<summary>
@H_301_93@/// 获取XML文件树节点
@H_301_93@/// @H_301_93@</summary>
@H_301_93@/// @H_301_93@<paramname="xml"> XML文件载体 @H_301_93@</param>
@H_301_93@/// @H_301_93@<paramname="mainnode"> 要查找的主节点 @H_301_93@</param>
@H_301_93@/// @H_301_93@<paramname="attribute"> 主节点条件属性 @H_301_93@</param>
@H_301_93@/// @H_301_93@<paramname="value"> 主节点条件属性 @H_301_93@</param>
@H_301_93@/// @H_301_93@<returns> 以该主节点为根的XElement @H_301_93@</returns> @H_301_93@
public XElementGetTreeNode(XElementXML, string newroot, string attribute, string value)
{
return XML.DescendantsAndSelf(newroot).Single(X => X.Attribute(attribute).Value == value);
}

@H_301_93@/// @H_301_93@<summary>
@H_301_93@/// 获取XML文件树节点
@H_301_93@/// @H_301_93@</summary>
@H_301_93@/// @H_301_93@<paramname="XML"> XML文件载体 @H_301_93@</param>
@H_301_93@/// @H_301_93@<paramname="newroot"> 要查找的独立节点 @H_301_93@</param>
@H_301_93@/// @H_301_93@<returns> 独立节点XElement @H_301_93@</returns> @H_301_93@
public XElementGetTreeNode(XElementXML, string newroot)
{
return XML.DescendantsAndSelf(newroot).Single();
}
@H_235_301@

@H_235_301@xml文件为:

@H_235_301@

< Config >
< Maps >
< Map Sign ="2" >
< Surface Src ="Map\0\0.jpg" Width ="1750" Height ="1440" X ="0" Y ="0" ></ Surface >
< Mask Src ="Map\0\0.png" Width ="55" Height ="73" X ="1040" Y ="179" CenterY ="73" Opacity ="0.7" ></ Mask >
< Mask Src ="Map\0\1.png" Width ="202" Height ="395" X ="793" Y ="612" CenterY ="395" Opacity ="0.7" ></ Mask >
< Spirits >
< Monster Name ="Magicer006" Faction ="倾城之恋" Clan ="美丽呀" SName ="倒影在心房" VLife ="500" VSpell ="100" VEnergy ="0" VEnergyMax ="0" VLevel ="2" VExperience ="0" Power ="60" Agile ="45" Physique ="40" Wisdom ="30" Lucky ="5" FaceSign ="100" PKmode ="1" PKValue ="-7" FrameRange0 ="10" FrameRange1 ="12" FrameRange2 ="11" FrameRange3 ="13" FrameRange4 ="15" HoldWidth ="2" HoldHeight ="1" EfficacIoUsSection0 ="60" EfficacIoUsSection1 ="95" EfficacIoUsSection2 ="40" EfficacIoUsSection3 ="130" SingleWidth ="150" SingleHeight ="150" TotalWidth ="9150" TotalHeight ="1200" Equipment0 ="100" Equipment1 ="0" CenterX ="75" CenterY ="125" X ="700" Y ="700" Direction ="4" Speed ="120" LifeTotalWidth ="45" ></ Monster >
</ Spirits >
</ Map >

< Argument >
< LevelUp >
< Experience Level ="0" Value ="0" />
< Experience Level ="1" Value ="0" />
< Experience Level ="2" Value ="400" />
< Experience Level ="3" Value ="1280" />
< Experience Level ="4" Value ="2720" />
< Experience Level ="5" Value ="4800" />
< Experience Level ="6" Value ="7600" />
</ LevelUp >
</ Argument >

</ Config >

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