我想同步移动两个(或更多)SKSpriteNodes.任何差异都会显示出来我试图按顺序触发每个精灵的SKAction,当最后一个精灵完成时,它会触发一个新的动作.但事实证明,这些动作并没有以它们开始的相同顺序结束,这导致了一个明显的时间差异.
有没有办法在两个或多个具有持续时间的精灵上运行并行SKActions,以便它们在完全相同的时间结束或者至少以它们的启动顺序结束?
这是一个不起作用的原则示例:
- (void)testMethod1{ SKSpriteNode *child_1=[arrayWithSprites objectAtIndex:1]; SKSpriteNode *child_2=[arrayWithSprites objectAtIndex:2]; //This doesn't work. [child_1 runAction:[SKAction moveToX:20.0 duration:0.5]]; [child_2 runAction:[SKAction moveToX:20.0 duration:0.5] completion:^{[self testMethod1];}]; //Actions might not be finished in the order they are started. }
这是我尚未尝试的一种方式,但想知道它是否可以解决我的问题:
- (void)testMethod2{ SKSpriteNode *child_1=[arrayWithSprites objectAtIndex:1]; SKSpriteNode *child_2=[arrayWithSprites objectAtIndex:2]; //Will this guarantee total syncronisation? [self runAction:[SKAction group:[NSArray arrayWithObjects: [SKAction runBlock:^{[child_1 runAction:[SKAction moveToX:20.0 duration:0.5]];}],[SKAction runBlock:^{[child_2 runAction:[SKAction moveToX:20.0 duration:0.5]];}],nil]] completion:^{[self testMethod2];}]; }
我希望我的英语和思想是可以理解的.
// Micke ….
解决方法
只需添加一个容器SKNode,然后它们将立即移动:
SKNode *containerNode = [[SKNode alloc] init]; [containerNode addChild:node1]; [containerNode addChild:node2]; //add as many as necessary [containerNode runAction:someAction]; //declare the action you want them both to perform