在我更新到新SDK之前,这些是我的标题:
#pragma once #ifndef _EXTERNAL_DEPENDENCIES_H_ #define _EXTERNAL_DEPENDENCIES_H_ #if defined(DEBUG) || defined(_DEBUG) #define _CRTDBG_MAP_ALLOC #include <crtdbg.h> #endif #include <windows.h> #include <time.h> #include <mmsystem.h> #include <cassert> #include <ctime> #include <algorithm> #include <string> #include <sstream> #include <fstream> #include <vector> #include <assert.h> #include <fcntl.h> #include <pdh.h> #include <stack> #include <map> #include <memory> #include <random> #include <xaudio2.h> #include <x3daudio.h> #include <xaudio2fx.h> #include <ogg\ogg.h> #include <ogg\os_types.h> #include <vorbis\codec.h> #include <vorbis\vorbisenc.h> #include <vorbis\vorbisfile.h> #include "d3dx11Effect.h" #include <d3dx11.h> #include <xnamath.h> #include <dxerr.h> #include <dinput.h> #include <d3dcommon.h> #include <dxgi.h> #include <d3d11.h> #include <d3dcompiler.h> #include <d3dx10math.h> #include <d3dx11async.h> #include <D3DX11tex.h> #include <gdiplus.h> #pragma comment (lib,"gdiplus.lib") #pragma comment (lib,"winmm.lib") #pragma comment (lib,"dxguid.lib") #pragma comment (lib,"d3dx9d.lib") #pragma comment (lib,"d3dx10d.lib") #pragma comment (lib,"d3d11.lib") #pragma comment (lib,"d3dx11.lib") #pragma comment (lib,"dxgi.lib") #pragma comment (lib,"dxerr.lib") #pragma comment (lib,"d3dx10.lib") #pragma comment (lib,"wsock32.lib") #pragma comment (lib,"dinput8.lib") #pragma comment (lib,"dxguid.lib") #pragma comment (lib,"pdh.lib") #pragma comment (lib,"comctl32.lib") #pragma comment (lib,"xaudio2.lib") #pragma comment (lib,"x3daudio.lib") #pragma comment (lib,"libogg.lib") #pragma comment (lib,"libogg_static.lib") #pragma comment (lib,"libvorbis.lib") #pragma comment (lib,"libvorbisfile.lib") #pragma warning (disable : 4482) #endif
其中有一半在新SDK中丢失了……
大多数核心DirectX标题都被重命名了,我解决了这个问题,但是其中有一半是缺失的,比如Dxerr.h和d3dx11async.h甚至是d3dx10math.h / xnamath.h(哦,当我包含DirectXMath.h时它仍然说XMFLOAT3未定义).我现在不知道该怎么做,它是否在任何地方都说如何从2010年6月的DirectX SDK迁移到Windows SDK 8.0?