ubuntu16.04下realsense+gflw+QT做的3d云点图

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之前发表了一片文章错误的,现在得及时纠正过来。

QT版本是5.5

glfw安装教程:https://blog.csdn.net/parry_liu/article/details/73801097

realsense安装教程:https://blog.csdn.net/Sparta_117/article/details/77851876

一下是官方的例子:

.pro文件

INCLUDEPATH += /usr/local/include \
/usr/local/include/opencv \
/usr/local/include/opencv2\
/usr/local/include/librealsense2\
LIBS += /usr/local/lib/libopencv_calib3d.so \
/usr/local/lib/libopencv_core.so \
/usr/local/lib/libopencv_features2d.so \
/usr/local/lib/libopencv_flann.so \
/usr/local/lib/libopencv_highgui.so \
/usr/local/lib/libopencv_imgcodecs.so \
/usr/local/lib/libopencv_imgproc.so \
/usr/local/lib/libopencv_ml.so \
/usr/local/lib/libopencv_objdetect.so \
/usr/local/lib/libopencv_photo.so \
/usr/local/lib/libopencv_shape.so \
/usr/local/lib/libopencv_stitching.so \
/usr/local/lib/libopencv_superres.so \
/usr/local/lib/libopencv_videoio.so \
/usr/local/lib/libopencv_video.so \
/usr/local/lib/libopencv_videostab.so\
/usr/local/lib/librealsense2.so
LIBS += -lglut -lGLU -lGL\
-lpthread
LIBS+= -L/usr/local/lib -lglfw3

main.cpp文件:

#include <librealsense2/rs.hpp> // Include RealSense Cross Platform API
#include "example.hpp"          // Include short list of convenience functions for rendering
#include <algorithm>            // std::min, std::max
// Helper functions
void register_glfw_callbacks(window& app, glfw_state& app_state);
int main(int argc, char * argv[]) try
{
    // Create a simple OpenGL window for rendering:
    window app(1280, 720, "RealSense Pointcloud Example");
    // Construct an object to manage view state
    glfw_state app_state;
    // register callbacks to allow manipulation of the pointcloud
    register_glfw_callbacks(app, app_state);
    // Declare pointcloud object, for calculating pointclouds and texture mappings
    rs2::pointcloud pc;
    // We want the points object to be persistent so we can display the last cloud when a frame drops
    rs2::points points;
    // Declare RealSense pipeline, encapsulating the actual device and sensors
    rs2::pipeline pipe;
    // Start streaming with default recommended configuration
    pipe.start();
    while (app) // Application still alive?
    {
        // Wait for the next set of frames from the camera
        auto frames = pipe.wait_for_frames();
        auto depth = frames.get_depth_frame();
        // Generate the pointcloud and texture mappings
        points = pc.calculate(depth);
        auto color = frames.get_color_frame();
        // Tell pointcloud object to map to this color frame
        pc.map_to(color);
        // Upload the color frame to OpenGL
        app_state.tex.upload(color);
        // Draw the pointcloud
        draw_pointcloud(app.width(), app.height(), app_state, points);
    }
    return EXIT_SUCCESS;
}
catch (const rs2::error & e)
{
    std::cerr << "RealSense error calling " << e.get_Failed_function() << "(" << e.get_Failed_args() << "):\n    " << e.what() << std::endl;
    return EXIT_FAILURE;
}
catch (const std::exception & e)
{
    std::cerr << e.what() << std::endl;
    return EXIT_FAILURE;
}


一个坑

在编译的适合报错了:

/usr/bin/ld: //usr/local/lib/libglfw3.a(vulkan.c.o): undefined reference to symbol 'dlclose@@GLIBC_2.2.5'
//lib/x86_64-linux-gnu/libdl.so.2: error adding symbols: DSO missing from command line
collect2: error: ld returned 1 exit status
强行百度了一番 发现 .pro文件还要加上
LIBS+=-L/usr/local/lib -lglfw3 -lX11 -lXrandr -lXinerama -lXi -lXxf86vm -lXcursor -lGL -lpthread -ldl

就可以执行成功了。

原文链接:https://www.f2er.com/ubuntu/349467.html

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