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原文
// 状态模式
// 百度百科:允许一个对象在其内部状态改变时改变它的行为。对象看起来似乎修改了它的类
// 设计模式分类:行为型模式
/// 持有状态的对象
class Context {
private var state: State = UnauthorizedState()
var isAuthorized: Bool {
get { return state.isAuthorized(self) }
}
var userId: String? {
get { return state.userId(self) }
}
func changeStateToAuthorized(userId userId: String) {
state = AuthorizedState(userId: userId)
}
func changeStateToUnauthorized() {
state = UnauthorizedState()
}
}
/** * 状态接口 */
protocol State {
func isAuthorized(context: Context) -> Bool
func userId(context: Context) -> String?
}
/// 未认证状态
class UnauthorizedState: State {
func isAuthorized(context: Context) -> Bool { return false }
func userId(context: Context) -> String? { return nil }
}
/// 认证状态
class AuthorizedState: State {
let userId: String
init(userId: String) { self.userId = userId }
func isAuthorized(context: Context) -> Bool { return true }
func userId(context: Context) -> String? { return userId }
}
let context = Context()
(context.isAuthorized,context.userId)
context.changeStateToAuthorized(userId: "admin")
(context.isAuthorized,context.userId) // now logged in as "admin"
context.changeStateToUnauthorized()
(context.isAuthorized,context.userId)