贡献者:赵大财
博客:https://my.oschina.net/zhaodacaiGitHub:https://github.com/zhaodacai
邮箱: zhaodacai@yeah.com QQ:327532817
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var cycyleTimer : Timer? // 添加定时器 fileprivate func addCycleTimer() { cycyleTimer = Timer(timeInterval: 2.0,target: self,selector: #selector(self.scrollToNext),userInfo: nil,repeats: true) RunLoop.main.add(cycyleTimer!,forMode:RunLoopMode.commonModes) } // 移除定时器 fileprivate func removeCycleTimer() { // 从运行循环中移除 cycyleTimer?.invalidate() cycyleTimer = nil } // 定时器的方法 @objc fileprivate func scrollToNext() { //to do }
let displayLink = CADisplayLink(target: self,selector: #selector(update)) displayLink.add(to: RunLoop.current,forMode: RunLoopMode.defaultRunLoopMode) displayLink.preferredFramesPerSecond = 1 displayLink.isPaused = false原文链接:https://www.f2er.com/swift/322605.html