昨晚玩一个模拟经营的游戏,由于升级太慢我就不停的种树卖树来换取经验值。不过重复点击10几分钟后,实在受不了。网上本来准备找个鼠标自动点击的软件用用。结果没找到趁手的。如是自己写了个。
自己设置需要点击的一组动作,长按(100,200),点击(576,789),点击(750,550)。类似在对应坐标点操作鼠标。
原理非常简单,我就不贴代码了,主要说下如何控制鼠标点击事件。
注册系统辅助权限,这里会触发用户授权
let opts = NSDictionary(object: kcfBooleanTrue,forKey: kAXTrustedCheckOptionPrompt.takeUnretainedValue() as NSString
) as CFDictionary
guard AXIsProcessTrustedWithOptions(opts) == true else { return }
鼠标事件
// 鼠标左键按下
let mouseDown = CGEvent(mouseEventSource: nil,mouseType: .leftMouseDown,mouseCursorPosition: CGPoint(x: 200,y: 300),mouseButton: .left
)
mouseDown?.post(tap: .cghidEventTap)
// 鼠标左键抬起
let mouseUp = CGEvent(mouseEventSource: nil,mouseType: .leftMouseUp,mouseButton: .left
)
mouseUp?.post(tap: .cghidEventTap)
以上两个事件,组成了一个鼠标左键在坐标(200,300)点击事件
MouseType支持类型
/* Constants that specify the different types of input events. */
public enum CGEventType : UInt32 {
/* The null event. */
case null
/* Mouse events. */
case leftMouseDown
case leftMouseUp
case rightMouseDown
case rightMouseUp
case mouseMoved
case leftMouseDragged
case rightMouseDragged
/* Keyboard events. */
case keyDown
case keyUp
case flagsChanged
/* Specialized control devices. */
case scrollWheel
case tabletPointer
case tabletProximity
case otherMouseDown
case otherMouseUp
case otherMouseDragged
/* Out of band event types. These are delivered to the event tap callback to notify it of unusual conditions that disable the event tap. */
case tapDisabledByTimeout
case tapDisabledByUserInput
}
长按事件
有人可能会留意到上述没有长按事件
长按事件就是 .leftMouseDown,达到你需要长按的时间后,再触发.leftMouseUp
扩展
一般情况你做好一系列点击组合后,是用快捷键触发开始的。那么MacOS中如何监听系统快捷键呢或者键盘事件?
NSEvent.addGlobalMonitorForEvents(matching: .keyDown,handler: {
[unowned self] event in
// num1:18,num2:19
if event.keyCode == 18 {
// self.startAction()
}
})