class FlipFromRightSegue: UIStoryboardSegue { override func perform() { let source:UIViewController = self.sourceViewController as UIViewController let destination:UIViewController = self.destinationViewController as UIViewController UIView.transitionWithView(source.view,duration: 1.0,options: .CurveEaseInOut | .TransitionFlipFromRight,animations: { () -> Void in source.view.addSubview(destination.view) }) { (finished) -> Void in destination.view.removeFromSuperview() source.presentViewController(destination,animated: false,completion: nil) } } }
我认为这有效但实际上只有在已经执行segue时视图才会改变.当“翻转”位于中间时,我该怎么做才能使视图发生变化?
提前致谢.
>如果您只是呈现另一个视图控制器的视图,则将动画更改为翻转的简单解决方案是在目标视图控制器中设置modalTransitionStyle.您可以在segue的属性下完全在Interface Builder中完成此操作.
如果您想以编程方式执行此操作,则可以在目标控制器中在Swift 3中执行以下操作:
override func viewDidLoad() { super.viewDidLoad() modalTransitionStyle = .flipHorizontal // use `.FlipHorizontal` in Swift 2 }
然后,当您调用show / showViewController或present / presentViewController时,您的演示文稿将以水平翻转方式执行.并且,当您关闭视图控制器时,动画会自动反转.
>如果您需要更多控制,在iOS 7及更高版本中,您将使用自定义动画过渡,您可以在其中指定.custom的modalPresentationStyle.例如,在Swift 3中:
class SecondViewController: UIViewController { let customTransitionDelegate = TransitioningDelegate() required init?(coder aDecoder: NSCoder) { super.init(coder: aDecoder) modalPresentationStyle = .custom // use `.Custom` in Swift 2 transitioningDelegate = customTransitionDelegate } ... }
这指定了将实例化动画控制器的UIViewControllerTransitioningDelegate.例如,在Swift 3中:
class TransitioningDelegate: NSObject,UIViewControllerTransitioningDelegate { func animationController(forPresented presented: UIViewController,presenting: UIViewController,source: UIViewController) -> UIViewControllerAnimatedTransitioning? { return AnimationController(transitionType: .presenting) } func animationController(forDismissed dismissed: UIViewController) -> UIViewControllerAnimatedTransitioning? { return AnimationController(transitionType: .dismissing) } }
动画控制器只是做.transitionFlipFromRight是一个演示文稿,或者.transitionFlipFromLeft如果在Swift 3中被解雇:
class AnimationController: NSObject,UIViewControllerAnimatedTransitioning { enum TransitionType { case presenting case dismissing } var animationTransitionOptions: UIViewAnimationOptions init(transitionType: TransitionType) { switch transitionType { case .presenting: animationTransitionOptions = .transitionFlipFromRight case .dismissing: animationTransitionOptions = .transitionFlipFromLeft } super.init() } func animateTransition(using transitionContext: UIViewControllerContextTransitioning) { //let inView = transitionContext.containerView let toView = transitionContext.viewController(forKey: .to)?.view let fromView = transitionContext.viewController(forKey: .from)?.view UIView.transition(from: fromView!,to: toView!,duration: transitionDuration(using: transitionContext),options: animationTransitionOptions.union(.curveEaseInOut)) { finished in transitionContext.completeTransition(true) } } func transitionDuration(using transitionContext: UIViewControllerContextTransitioning?) -> TimeInterval { return 1.0 } }
有关iOS 7中引入的自定义过渡的更多信息,请参阅WWDC 2013视频Custom Transitions Using View Controllers.
>如果应该承认上面的AnimationController实际上是一个过度简化,因为我们正在使用transform(from:to:…).这会导致动画无法取消(如果您正在使用交互式过渡).它也删除了“从”视图本身,从iOS 8开始,现在它实际上是演示控制器的工作.
所以,你真的想用UIView.animate API做翻转动画.我很抱歉,因为以下内容涉及在关键帧动画中使用一些不直观的CATransform3D,但它会产生一个翻转动画,然后可以进行可取消的交互式转换.
所以,在Swift 3中:
class AnimationController: NSObject,UIViewControllerAnimatedTransitioning { enum TransitionType { case presenting case dismissing } let transitionType: TransitionType init(transitionType: TransitionType) { self.transitionType = transitionType super.init() } func animateTransition(using transitionContext: UIViewControllerContextTransitioning) { let inView = transitionContext.containerView let toView = transitionContext.view(forKey: .to)! let fromView = transitionContext.view(forKey: .from)! var frame = inView.bounds func flipTransform(angle: CGFloat,offset: CGFloat = 0) -> CATransform3D { var transform = CATransform3DMakeTranslation(offset,0) transform.m34 = -1.0 / 1600 transform = CATransform3DRotate(transform,angle,1,0) return transform } toView.frame = inView.bounds toView.alpha = 0 let transformFromStart: CATransform3D let transformFromEnd: CATransform3D let transformFromMiddle: CATransform3D let transformToStart: CATransform3D let transformToMiddle: CATransform3D let transformToEnd: CATransform3D switch transitionType { case .presenting: transformFromStart = flipTransform(angle: 0,offset: inView.bounds.size.width / 2) transformFromEnd = flipTransform(angle: -.pi,offset: inView.bounds.size.width / 2) transformFromMiddle = flipTransform(angle: -.pi / 2) transformToStart = flipTransform(angle: .pi,offset: -inView.bounds.size.width / 2) transformToMiddle = flipTransform(angle: .pi / 2) transformToEnd = flipTransform(angle: 0,offset: -inView.bounds.size.width / 2) toView.layer.anchorPoint = CGPoint(x: 0,y: 0.5) fromView.layer.anchorPoint = CGPoint(x: 1,y: 0.5) case .dismissing: transformFromStart = flipTransform(angle: 0,offset: -inView.bounds.size.width / 2) transformFromEnd = flipTransform(angle: .pi,offset: -inView.bounds.size.width / 2) transformFromMiddle = flipTransform(angle: .pi / 2) transformToStart = flipTransform(angle: -.pi,offset: inView.bounds.size.width / 2) transformToMiddle = flipTransform(angle: -.pi / 2) transformToEnd = flipTransform(angle: 0,offset: inView.bounds.size.width / 2) toView.layer.anchorPoint = CGPoint(x: 1,y: 0.5) fromView.layer.anchorPoint = CGPoint(x: 0,y: 0.5) } toView.layer.transform = transformToStart fromView.layer.transform = transformFromStart inView.addSubview(toView) UIView.animateKeyframes(withDuration: self.transitionDuration(using: transitionContext),delay: 0,options: [],animations: { UIView.addKeyframe(withRelativeStartTime: 0,relativeDuration: 0.0) { toView.alpha = 0 fromView.alpha = 1 } UIView.addKeyframe(withRelativeStartTime: 0,relativeDuration: 0.5) { toView.layer.transform = transformToMiddle fromView.layer.transform = transformFromMiddle } UIView.addKeyframe(withRelativeStartTime: 0.5,relativeDuration: 0.0) { toView.alpha = 1 fromView.alpha = 0 } UIView.addKeyframe(withRelativeStartTime: 0.5,relativeDuration: 0.5) { toView.layer.transform = transformToEnd fromView.layer.transform = transformFromEnd } },completion: { finished in toView.layer.transform = CATransform3DIdentity fromView.layer.transform = CATransform3DIdentity toView.layer.anchorPoint = CGPoint(x: 0.5,y: 0.5) fromView.layer.anchorPoint = CGPoint(x: 0.5,y: 0.5) transitionContext.completeTransition(!transitionContext.transitionWasCancelled) }) } func transitionDuration(using transitionContext: UIViewControllerContextTransitioning?) -> TimeInterval { return 1.0 } }
>仅供参考,iOS 8通过演示控制器扩展了自定义转换模型.有关更多信息,请参阅WWDC 2014视频A Look Inside Presentation Controllers.
无论如何,如果在转换结束时,“from”视图不再可见,您将指示您的演示控制器将其从视图层次结构中删除,例如:
class PresentationController: UIPresentationController { override var shouldRemovePresentersView: Bool { return true } }
显然,你必须通知你的TransitioningDelegate这个演示控制器:
class TransitioningDelegate: NSObject,UIViewControllerTransitioningDelegate { ... func presentationController(forPresented presented: UIViewController,presenting: UIViewController?,source: UIViewController) -> UIPresentationController? { return PresentationController(presentedViewController: presented,presenting: presenting) } }
此答案已针对Swift 3进行了更新.如果您想查看Swift 2实现,请参阅previous revision of this answer.