在WWDC“
Swift Playgrounds”视频中试图在Swift Playground中获得动画的实时视图.我试图做一个没有运气的UIView.animateWithDuration所以我现在正在尝试做CABasicaAnimation,因为这似乎是演示中使用的内容.我已经摆脱了许多令人困惑的错误,并导入了适当的框架,但我仍然没有运气让我的小圈子做任何事情,但坐在我的XCPShowView的中心.这是我的代码:
import Foundation import XCPlayground import UIKit import QuartzCore //Circle Button class timerButtonGraphics: UIView { override func drawRect(rect: CGRect) { let colorGreen = UIColor(red: 0.310,green: 0.725,blue: 0.624,alpha: 1.000) let colorRed = UIColor(red: 241/255,green: 93/255,blue: 79/255,alpha: 100) var bounds = self.bounds var center = CGPoint() center.x = bounds.origin.x + bounds.size.width / 2 center.y = bounds.origin.y + bounds.size.height / 2 var radius = 61 var path:UIBezierPath = UIBezierPath() path.addArcWithCenter(center,radius: CGFloat(radius),startAngle: CGFloat(0.0),endAngle: CGFloat(Float(M_PI) * 2.0),clockwise: true) path.strokeWithBlendMode(kCGBlendModeNormal,alpha: 100) path.lineWidth = 5 colorGreen.setStroke() path.stroke() //Define the animation here var anim = CABasicAnimation() anim.keyPath = "scale.x" anim.fromValue = 1 anim.toValue = 100 anim.delegate = self self.layer.addAnimation(anim,forKey: nil) } } var test = timerButtonGraphics(frame: CGRect(x: 0,y: 0,width: 400,height: 400)) test.setTranslatesAutoresizingMaskIntoConstraints(true) XCPShowView("Circle Animation",test)`
解决方案的第一部分是启用“在完全模拟器中运行”选项.请参阅
this answer以获取详细步骤.
解决方案的第二部分是在容器视图中包含您的动画视图,例如:
let container = UIView(frame: CGRect(x: 0,height: 400)) XCPShowView("Circle Animation",container) let test = timerButtonGraphics(frame: CGRect(x: 198,width: 4,height: 400)) container.addSubview(test)
解决方案的第三部分是纠正您的动画. keyPath应该是transform.scale.x而不是scale.x,你需要添加一个持续时间,例如:
anim.keyPath = "transform.scale.x" anim.duration = 5
然后,您应该能够在游乐场中查看动画.