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#!/usr/bin/python # tetris.py import wx import random class Tetris(wx.Frame): def __init__(self,parent,id,title): wx.Frame.__init__(self,title,size=(180,380)) self.statusbar = self.CreateStatusBar() self.statusbar.SetStatusText('0') self.board = Board(self) self.board.SetFocus() self.board.start() self.Centre() self.Show(True) class Board(wx.Panel): BoardWidth = 10 BoardHeight = 22 Speed = 300 ID_TIMER = 1 def __init__(self,parent): wx.Panel.__init__(self,parent) self.timer = wx.Timer(self,Board.ID_TIMER) self.isWaitingAfterLine = False self.curPiece = Shape() self.nextPiece = Shape() self.curX = 0 self.curY = 0 self.numLinesRemoved = 0 self.board = [] self.isStarted = False self.isPaused = False self.Bind(wx.EVT_PAINT,self.OnPaint) self.Bind(wx.EVT_KEY_DOWN,self.OnKeyDown) self.Bind(wx.EVT_TIMER,self.OnTimer,id=Board.ID_TIMER) self.clearBoard() def shapeAt(self,x,y): return self.board[(y * Board.BoardWidth) + x] def setShapeAt(self,y,shape): self.board[(y * Board.BoardWidth) + x] = shape def squareWidth(self): return self.GetClientSize().GetWidth() / Board.BoardWidth def squareHeight(self): return self.GetClientSize().GetHeight() / Board.BoardHeight def start(self): if self.isPaused: return self.isStarted = True self.isWaitingAfterLine = False self.numLinesRemoved = 0 self.clearBoard() self.newPiece() self.timer.Start(Board.Speed) def pause(self): if not self.isStarted: return self.isPaused = not self.isPaused statusbar = self.GetParent().statusbar if self.isPaused: self.timer.Stop() statusbar.SetStatusText('paused') else: self.timer.Start(Board.Speed) statusbar.SetStatusText(str(self.numLinesRemoved)) self.Refresh() def clearBoard(self): for i in range(Board.BoardHeight * Board.BoardWidth): self.board.append(Tetrominoes.NoShape) def OnPaint(self,event): dc = wx.PaintDC(self) size = self.GetClientSize() boardTop = size.GetHeight() - Board.BoardHeight * self.squareHeight() for i in range(Board.BoardHeight): for j in range(Board.BoardWidth): shape = self.shapeAt(j,Board.BoardHeight - i - 1) if shape != Tetrominoes.NoShape: self.drawSquare(dc,0 + j * self.squareWidth(),boardTop + i * self.squareHeight(),shape) if self.curPiece.shape() != Tetrominoes.NoShape: for i in range(4): x = self.curX + self.curPiece.x(i) y = self.curY - self.curPiece.y(i) self.drawSquare(dc,0 + x * self.squareWidth(),boardTop + (Board.BoardHeight - y - 1) * self.squareHeight(),self.curPiece.shape()) def OnKeyDown(self,event): if not self.isStarted or self.curPiece.shape() == Tetrominoes.NoShape: event.Skip() return keycode = event.GetKeyCode() if keycode == ord('P') or keycode == ord('p'): self.pause() return if self.isPaused: return elif keycode == wx.WXK_LEFT: self.tryMove(self.curPiece,self.curX - 1,self.curY) elif keycode == wx.WXK_RIGHT: self.tryMove(self.curPiece,self.curX + 1,self.curY) elif keycode == wx.WXK_DOWN: self.tryMove(self.curPiece.rotatedRight(),self.curX,self.curY) elif keycode == wx.WXK_UP: self.tryMove(self.curPiece.rotatedLeft(),self.curY) elif keycode == wx.WXK_SPACE: self.dropDown() elif keycode == ord('D') or keycode == ord('d'): self.oneLineDown() else: event.Skip() def OnTimer(self,event): if event.GetId() == Board.ID_TIMER: if self.isWaitingAfterLine: self.isWaitingAfterLine = False self.newPiece() else: self.oneLineDown() else: event.Skip() def dropDown(self): newY = self.curY while newY > 0: if not self.tryMove(self.curPiece,newY - 1): break newY -= 1 self.pieceDropped() def oneLineDown(self): if not self.tryMove(self.curPiece,self.curY - 1): self.pieceDropped() def pieceDropped(self): for i in range(4): x = self.curX + self.curPiece.x(i) y = self.curY - self.curPiece.y(i) self.setShapeAt(x,self.curPiece.shape()) self.removeFullLines() if not self.isWaitingAfterLine: self.newPiece() def removeFullLines(self): numFullLines = 0 statusbar = self.GetParent().statusbar rowsToRemove = [] for i in range(Board.BoardHeight): n = 0 for j in range(Board.BoardWidth): if not self.shapeAt(j,i) == Tetrominoes.NoShape: n = n + 1 if n == 10: rowsToRemove.append(i) rowsToRemove.reverse() for m in rowsToRemove: for k in range(m,Board.BoardHeight): for l in range(Board.BoardWidth): self.setShapeAt(l,k,self.shapeAt(l,k + 1)) numFullLines = numFullLines + len(rowsToRemove) if numFullLines > 0: self.numLinesRemoved = self.numLinesRemoved + numFullLines statusbar.SetStatusText(str(self.numLinesRemoved)) self.isWaitingAfterLine = True self.curPiece.setShape(Tetrominoes.NoShape) self.Refresh() def newPiece(self): self.curPiece = self.nextPiece statusbar = self.GetParent().statusbar self.nextPiece.setRandomShape() self.curX = Board.BoardWidth / 2 + 1 self.curY = Board.BoardHeight - 1 + self.curPiece.minY() if not self.tryMove(self.curPiece,self.curY): self.curPiece.setShape(Tetrominoes.NoShape) self.timer.Stop() self.isStarted = False statusbar.SetStatusText('Game over') def tryMove(self,newPiece,newX,newY): for i in range(4): x = newX + newPiece.x(i) y = newY - newPiece.y(i) if x < 0 or x >= Board.BoardWidth or y < 0 or y >= Board.BoardHeight: return False if self.shapeAt(x,y) != Tetrominoes.NoShape: return False self.curPiece = newPiece self.curX = newX self.curY = newY self.Refresh() return True def drawSquare(self,dc,shape): colors = ['#000000','#CC6666','#66CC66','#6666CC','#CCCC66','#CC66CC','#66CCCC','#DAAA00'] light = ['#000000','#F89FAB','#79FC79','#7979FC','#FCFC79','#FC79FC','#79FCFC','#FCC600'] dark = ['#000000','#803C3B','#3B803B','#3B3B80','#80803B','#803B80','#3B8080','#806200'] pen = wx.Pen(light[shape]) pen.SetCap(wx.CAP_PROJECTING) dc.SetPen(pen) dc.DrawLine(x,y + self.squareHeight() - 1,y) dc.DrawLine(x,x + self.squareWidth() - 1,y) darkpen = wx.Pen(dark[shape]) darkpen.SetCap(wx.CAP_PROJECTING) dc.SetPen(darkpen) dc.DrawLine(x + 1,y + self.squareHeight() - 1) dc.DrawLine(x + self.squareWidth() - 1,y + 1) dc.SetPen(wx.TRANSPARENT_PEN) dc.SetBrush(wx.Brush(colors[shape])) dc.DrawRectangle(x + 1,y + 1,self.squareWidth() - 2,self.squareHeight() - 2) class Tetrominoes(object): NoShape = 0 ZShape = 1 SShape = 2 LineShape = 3 TShape = 4 SquareShape = 5 LShape = 6 MirroredLShape = 7 class Shape(object): coordsTable = ( ((0,0),(0,0)),((0,-1),(-1,1)),(1,1),2)),((-1,((1,1)) ) def __init__(self): self.coords = [[0,0] for i in range(4)] self.pieceShape = Tetrominoes.NoShape self.setShape(Tetrominoes.NoShape) def shape(self): return self.pieceShape def setShape(self,shape): table = Shape.coordsTable[shape] for i in range(4): for j in range(2): self.coords[i][j] = table[i][j] self.pieceShape = shape def setRandomShape(self): self.setShape(random.randint(1,7)) def x(self,index): return self.coords[index][0] def y(self,index): return self.coords[index][1] def setX(self,index,x): self.coords[index][0] = x def setY(self,y): self.coords[index][1] = y def minX(self): m = self.coords[0][0] for i in range(4): m = min(m,self.coords[i][0]) return m def maxX(self): m = self.coords[0][0] for i in range(4): m = max(m,self.coords[i][0]) return m def minY(self): m = self.coords[0][1] for i in range(4): m = min(m,self.coords[i][1]) return m def maxY(self): m = self.coords[0][1] for i in range(4): m = max(m,self.coords[i][1]) return m def rotatedLeft(self): if self.pieceShape == Tetrominoes.SquareShape: return self result = Shape() result.pieceShape = self.pieceShape for i in range(4): result.setX(i,self.y(i)) result.setY(i,-self.x(i)) return result def rotatedRight(self): if self.pieceShape == Tetrominoes.SquareShape: return self result = Shape() result.pieceShape = self.pieceShape for i in range(4): result.setX(i,-self.y(i)) result.setY(i,self.x(i)) return result app = wx.App() Tetris(None,-1,'Tetris') app.MainLoop()
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