netty心跳机制示例,使用Netty实现心跳机制,使用netty4,IdleStateHandler 实现。Netty心跳机制,netty心跳检测,netty,心跳
本文假设你已经了解了Netty的使用,或者至少写过netty的helloworld,知道了netty的基本使用。我们知道使用netty的时候,大多数的东西都与Handler有关,我们的业务逻辑基本都是在Handler中实现的。Netty中自带了一个IdleStateHandler 可以用来实现心跳检测。
心跳检测的逻辑
本文中我们将要实现的心跳检测逻辑是这样的:服务端启动后,等待客户端连接,客户端连接之后,向服务端发送消息。如果客户端在“干活”那么服务端必定会收到数据,如果客户端“闲下来了”那么服务端就接收不到这个客户端的消息,既然客户端闲下来了,不干事,那么何必浪费连接资源呢?所以服务端检测到一定时间内客户端不活跃的时候,将客户端连接关闭。本文要实现的逻辑步骤为:
有了这个思路,我们先来编写服务端。
心跳检测服务端代码
public class HeartBeatServer {
int port ;
public HeartBeatServer(int port){
this.port = port;
}
public void start(){
ServerBootstrap bootstrap = new ServerBootstrap();
EventLoopGroup boss = new NioEventLoopGroup();
EventLoopGroup worker = new NioEventLoopGroup();
try{
bootstrap.group(boss,worker)
.handler(new LoggingHandler(LogLevel.INFO))
.channel(NioServerSocketChannel.class)
.childHandler(new HeartBeatInitializer());
ChannelFuture future = bootstrap.bind(port).sync();
future.channel().closeFuture().sync();
}catch(Exception e){
e.printStackTrace();
}finally {
worker.shutdownGracefully();
boss.shutdownGracefully();
}
}
public static void main(String[] args) throws Exception {
HeartBeatServer server = new HeartBeatServer(8090);
server.start();
}
}
熟悉netty的同志,对于上面的模板一样的代码一定是在熟悉不过了。啥都不用看,只需要看childHandler(new HeartBeatInitializer())
这一句。HeartBeatInitializer
就是一个ChannelInitializer
顾名思义,他就是在初始化channel的时做一些事情。我们所需要开发的业务逻辑Handler就是在这里添加的。其代码如下:
public class HeartBeatInitializer extends ChannelInitializer<Channel> {
@Override
protected void initChannel(Channel channel) throws Exception {
ChannelPipeline pipeline = channel.pipeline();
pipeline.addLast("decoder",new StringDecoder());
pipeline.addLast("encoder",new StringEncoder());
pipeline.addLast(new IdleStateHandler(2,2,TimeUnit.SECONDS));
pipeline.addLast(new HeartBeatHandler());
}
}
代码很简单,我们先添加了StringDecoder
,和StringEncoder
。这两个其实就是编解码用的,下面的IdleStateHandler
才是本次心跳的核心组件。我们可以看到IdleStateHandler
的构造函数中接收了4个参数,其定义如下:
public IdleStateHandler(long readerIdleTime,long writerIdleTime,long allIdleTime,TimeUnit unit);
三个空闲时间参数,以及时间参数的格式。我们的例子中设置的是2,2,意思就是客户端2秒没有读/写,这个超时时间就会被触发。超时事件触发就需要我们来处理了,这就是上的HeartBeatInitializer
中最后一行的HeartBeatHandler
所做的事情。代码如下:
public class HeartBeatHandler extends SimpleChannelInboundHandler<String> {
int readIdleTimes = 0;
@Override
protected void channelRead0(ChannelHandlerContext ctx,String s) throws Exception {
System.out.println(" ====== > [server] message received : " + s);
if("I am alive".equals(s)){
ctx.channel().writeAndFlush("copy that");
}else {
System.out.println(" 其他信息处理 ... ");
}
}
@Override
public void userEventTriggered(ChannelHandlerContext ctx,Object evt) throws Exception {
IdleStateEvent event = (IdleStateEvent)evt;
String eventType = null;
switch (event.state()){
case READER_IDLE:
eventType = "读空闲";
readIdleTimes ++; // 读空闲的计数加1
break;
case WRITER_IDLE:
eventType = "写空闲";
// 不处理
break;
case ALL_IDLE:
eventType ="读写空闲";
// 不处理
break;
}
System.out.println(ctx.channel().remoteAddress() + "超时事件:" +eventType);
if(readIdleTimes > 3){
System.out.println(" [server]读空闲超过3次,关闭连接");
ctx.channel().writeAndFlush("you are out");
ctx.channel().close();
}
}
@Override
public void channelActive(ChannelHandlerContext ctx) throws Exception {
System.err.println("=== " + ctx.channel().remoteAddress() + " is active ===");
}
}
至此,我们的服务端写好了。
心跳检测客户端代码
netty的api设计使得编码的模式非常具有通用性,所以客户端代码和服务端的代码几乎一样:启动client端的代码几乎一样,也需要一个ChannelInitializer
,也需要Handler
。改动的地方很少,因此本文不对客户端代码进行详细解释。下面给出client端的完整代码:
public class HeartBeatClient {
int port;
Channel channel;
Random random ;
public HeartBeatClient(int port){
this.port = port;
random = new Random();
}
public static void main(String[] args) throws Exception{
HeartBeatClient client = new HeartBeatClient(8090);
client.start();
}
public void start() {
EventLoopGroup eventLoopGroup = new NioEventLoopGroup();
try{
Bootstrap bootstrap = new Bootstrap();
bootstrap.group(eventLoopGroup).channel(NioSocketChannel.class)
.handler(new HeartBeatClientInitializer());
connect(bootstrap,port);
String text = "I am alive";
while (channel.isActive()){
sendMsg(text);
}
}catch(Exception e){
// do something
}finally {
eventLoopGroup.shutdownGracefully();
}
}
public void connect(Bootstrap bootstrap,int port) throws Exception{
channel = bootstrap.connect("localhost",8090).sync().channel();
}
public void sendMsg(String text) throws Exception{
int num = random.nextInt(10);
Thread.sleep(num * 1000);
channel.writeAndFlush(text);
}
static class HeartBeatClientInitializer extends ChannelInitializer<Channel> {
@Override
protected void initChannel(Channel ch) throws Exception {
ChannelPipeline pipeline = ch.pipeline();
pipeline.addLast("decoder",new StringDecoder());
pipeline.addLast("encoder",new StringEncoder());
pipeline.addLast(new HeartBeatClientHandler());
}
}
static class HeartBeatClientHandler extends SimpleChannelInboundHandler<String> {
@Override
protected void channelRead0(ChannelHandlerContext ctx,String msg) throws Exception {
System.out.println(" client received :" +msg);
if(msg!= null && msg.equals("you are out")) {
System.out.println(" server closed connection,so client will close too");
ctx.channel().closeFuture();
}
}
}
}
运行代码
在上面的代码写好之后,我们先启动服务端,然后在启动客户端。运行日志如下:
server端:
=== /127.0.0.1:57700 is active ===
====== > [server] message received : I am alive
====== > [server] message received : I am alive
/127.0.0.1:57700超时事件:写空闲
/127.0.0.1:57700超时事件:读空闲
/127.0.0.1:57700超时事件:读写空闲
/127.0.0.1:57700超时事件:写空闲
/127.0.0.1:57700超时事件:读空闲
/127.0.0.1:57700超时事件:读写空闲
/127.0.0.1:57700超时事件:写空闲
====== > [server] message received : I am alive
/127.0.0.1:57700超时事件:写空闲
/127.0.0.1:57700超时事件:读写空闲
/127.0.0.1:57700超时事件:读空闲
/127.0.0.1:57700超时事件:写空闲
/127.0.0.1:57700超时事件:读写空闲
/127.0.0.1:57700超时事件:读空闲
[server]读空闲超过3次,关闭连接
client端:
client sent msg and sleep 2
client received :copy that
client received :copy that
client sent msg and sleep 6
client sent msg and sleep 6
client received :copy that
client received :you are out
server closed connection,so client will close too
Process finished with exit code 0
通过上面的运行日志,我们可以看到:
1.客户端在与服务器成功建立之后,发送了3次'I am alive',服务端也回应了3次:'copy that'
以上简单了演示了一下,netty的心跳机制,其实主要就是使用了IdleStateHandler
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