我正在编写一个在Linux,Windows和OS X上运行的Haskell命令行应用程序.我现在必须从中播放音频文件(.wav,.ogg和.mp3).我将如何实现一个功能
playAudioFile :: FilePath -> IO ()
甚至更好
playAudio :: ByteString -> IO ()
只是适用于所有系统?
(我很高兴调用常见的命令行工具,也不介意将它们捆绑为Windows发行版.)
最佳答案
这是我提出的代码,使用SDL-1.2:
module PlaySound (withSound,playSound) where
import Control.Monad
import System.IO
import System.Directory
import Data.Foldable
import Control.Exception
import qualified Data.ByteString.Lazy as B
import Foreign.ForeignPtr
import Graphics.UI.SDL as SDL
import Graphics.UI.SDL.Mixer as Mix
withSound :: IO a -> IO a
withSound = bracket_ init cleanup
where
init = do
SDL.init [SDL.InitAudio]
getError >>= traverse_ putStrLn
ok <- Mix.tryOpenAudio Mix.defaultFrequency Mix.AudioS16LSB 2 4096
unless ok $
putStrLn "Failed to open SDL audio device"
cleanup = do
Mix.closeAudio
SDL.quit
playSound :: B.ByteString -> IO ()
playSound content = do
dir <- getTemporaryDirectory
(tmp,h) <- openTempFile dir "sdl-input"
B.hPutStr h content
hClose h
mus <- Mix.loadMUS tmp
Mix.playMusic mus 1
wait
-- This would double-free the Music,as it is also freed via a
-- finalizer
--Mix.freeMusic mus
finalizeForeignPtr mus
removeFile tmp
wait :: IO ()
wait = do
SDL.delay 50
stillPlaying <- Mix.playingMusic
when stillPlaying wait
该程序最终工作正常,但是
>在Windows下编译SDL绑定很棘手.我跟着this nice explanation on how to do it
> SDL-1.2的SDL绑定似乎没有维护和do not even compile with GHC-7.8 or newer.我最初没有注意到,因为我的发行版(Debian)修补了这些问题,但这意味着我的用户不能轻易地再次安装依赖项.
> SDL-2有绑定,但SDL_mixer没有绑定,我在这里需要(我相信).
所以我很乐意阅读更好的答案.