linux – 如何从跨平台的Haskell代码播放音频文件

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我正在编写一个在Linux,Windows和OS X上运行的Haskell命令行应用程序.我现在必须从中播放音频文件(.wav,.ogg和.mp3).我将如何实现一个功能

playAudioFile :: FilePath -> IO ()

甚至更好

playAudio :: ByteString -> IO ()

只是适用于所有系统?

(我很高兴调用常见的命令行工具,也不介意将它们捆绑为Windows发行版.)

最佳答案
这是我提出的代码,使用SDL-1.2:

module PlaySound (withSound,playSound) where

import Control.Monad
import System.IO
import System.Directory
import Data.Foldable
import Control.Exception
import qualified Data.ByteString.Lazy as B
import Foreign.ForeignPtr

import Graphics.UI.SDL as SDL
import Graphics.UI.SDL.Mixer as Mix

withSound :: IO a -> IO a
withSound = bracket_ init cleanup
  where
    init = do
        SDL.init [SDL.InitAudio]
        getError >>= traverse_ putStrLn
        ok <- Mix.tryOpenAudio Mix.defaultFrequency Mix.AudioS16LSB 2  4096
        unless ok $
            putStrLn "Failed to open SDL audio device"

    cleanup = do
        Mix.closeAudio
        SDL.quit

playSound :: B.ByteString -> IO ()
playSound content = do
        dir <- getTemporaryDirectory
        (tmp,h) <- openTempFile dir "sdl-input"
        B.hPutStr h content
        hClose h

        mus <- Mix.loadMUS tmp
        Mix.playMusic mus 1
        wait

        -- This would double-free the Music,as it is also freed via a
        -- finalizer
        --Mix.freeMusic mus
        finalizeForeignPtr mus
        removeFile tmp

wait :: IO ()
wait = do
    SDL.delay 50
    stillPlaying <- Mix.playingMusic
    when stillPlaying wait

该程序最终工作正常,但是

>在Windows下编译SDL绑定很棘手.我跟着this nice explanation on how to do it
> SDL-1.2的SDL绑定似乎没有维护和do not even compile with GHC-7.8 or newer.我最初没有注意到,因为我的发行版(Debian)修补了这些问题,但这意味着我的用户不能轻易地再次安装依赖项.
> SDL-2有绑定,但SDL_mixer没有绑定,我在这里需要(我相信).

所以我很乐意阅读更好的答案.

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