本文实例为大家分享了js通过循环多张图片实现动画展示的具体代码,供大家参考,具体内容如下
以小鱼摇尾巴和眨眼睛为例
动画思路:
1.将图片资源放在数组里面
2.通过计时器来设定间隔时间
3.通过计数器来取相应的图片
第一步:基本框架,鱼身体
- <body>
- <canvas id="canvas1" width="800" height="600"></canvas>
- </body>
- document.body.onload = game;
- var can1,ctx1,canWidth,canHeight,lastTime = Date.now(),deltaTime = 0,body = new Image();
- function game() {
- init();
- gameloop();
- }
- function init() {
- can1 = document.getElementById("canvas1"); //fonr--fishes,UI,circles,dust
- ctx1 = can1.getContext("2d");
- canWidth = can1.width;
- canHeight = can1.height;
- body.src = './src/baby.png';
- }
- function bodyDraw(){
- ctx1.drawImage( body,-body.width * 0.5,-body.height * 0.5);
- }
- function gameloop() {
- requestAnimFrame(gameloop);
- //时间帧间隔
- var now = Date.now();
- deltaTime = now - lastTime;
- lastTime = now;
- ctx1.clearRect(0,canHeight);
- bodyDraw();
- }
- window.requestAnimFrame = (function() {
- return window.requestAnimationFrame || window.webkitRequestAnimationFrame || window.mozRequestAnimationFrame || window.oRequestAnimationFrame || window.msRequestAnimationFrame ||
- function( /* function FrameRequestCallback */ callback,/* DOMElement Element */ element) {
- return window.setTimeout(callback,1000 / 60);
- };
- })();
第二步:摇动尾巴
1.图片资源有8张,从tail0.png ~ tail7.png
2.尾巴是匀速的运动,间隔时间为固定值
- var bTailTimer,//计时器
- bTailCount,//计数器
- babyTail = []; //图片数组
- function init() {
- //尾巴初始化
- bTailTimer = 0; 8 bTailCount = 0; 9 for (var i = 0; i < 8; i++) {
- babyTail[i] = new Image();
- babyTail[i].src = './src/tail' + i +'.png';
- }
- }
- function tailDraw(){
- bTailTimer += deltaTime;
- if(bTailTimer > 50){
- bTailCount = (bTailCount + 1)% 8;
- bTailTimer %= 50; //初始化计数器
- }
- ctx1.drawImage( babyTail[bTailCount],-babyTail[bTailCount].width * 0.5,-babyTail[bTailCount].height * 0.5);
- }
- function gameloop() {
- ctx1.clearRect(0,canHeight);
- bodyDraw();
- tailDraw();
- }
第三步:眨眼睛
1.图片资源有2张,从eye0.png ~ eye7.png
2.眼睛睁开时间不定时,闭上时间固定值
- var bEyeTimer,bEyeCount,bEyeInterval,//时间间隔变量
- babyEye = [];
- function init() {
- //眼睛初始化
- bEyeTimer = 0;
- bEyeCount = 0;
- bEyeInterval = 1000; //间隔时间
- for (var i = 0; i < 2; i++) {
- babyEye[i] = new Image();
- babyEye[i].src = './src/Eye' + i + '.png';
- }
- }
- function eyeDraw() {
- bEyeTimer += deltaTime;
- if (bEyeTimer > bEyeInterval)
- {
- bEyeCount = (bEyeCount + 1)% 2;
- bEyeTimer %= bEyeInterval;
- if (bEyeCount == 0)
- {
- //眼睛睁开保持的时间随机
- bEyeInterval = Math.random() * 1500 + 2000; //[2000,3500)
- } else
- {
- //眼睛闭上保持时间固定为100ms
- bEyeInterval = 100;
- }
- }
- }
- function gameloop() {
- eyeDraw();
- }