本文实例讲述了javascript动画算法。分享给大家供大家参考。具体如下:
动画算法
Linear:无缓动效果(匀速运动); Quadratic:二次方的缓动; Cubic:三次方的缓动 Quartic:四次方的缓动; Quintic:五次方的缓动; Sinusoidal:正弦曲线的缓动; Exponential:指数曲线的缓动; Circular:圆形曲线的缓动; Elastic:指数衰减的正弦曲线缓动; Back:超过范围的三次方缓动); Bounce:指数衰减的反弹缓动。
easeIn:从0开始加速的运动; eaSEOut:减速到0的运动; easeInOut:前半段从0开始加速,后半段减速到0的运动。
函数的四个参数分别代表:
t--- current time(当前时间); b--- beginning value(初始值); c--- change in value(变化量); d---duration(持续时间)
运算的结果就是当前的运动路程。
Tween.js如下:
SEOut: function(t,d){
return -c *(t/=d)*(t-2) + b;
},easeInOut: function(t,d){
if ((t/=d/2) < 1) return c/2*t*t + b;
return -c/2 * ((--t)*(t-2) - 1) + b;
}
},Cubic: {
easeIn: function(t,d){
return c*(t/=d)*t*t + b;
},d){
return c*((t=t/d-1)*t*t + 1) + b;
},d){
if ((t/=d/2) < 1) return c/2*t*t*t + b;
return c/2*((t-=2)*t*t + 2) + b;
}
},Quart: {
easeIn: function(t,d){
return c*(t/=d)*t*t*t + b;
},d){
return -c * ((t=t/d-1)*t*t*t - 1) + b;
},d){
if ((t/=d/2) < 1) return c/2*t*t*t*t + b;
return -c/2 * ((t-=2)*t*t*t - 2) + b;
}
},Quint: {
easeIn: function(t,d){
return c*(t/=d)*t*t*t*t + b;
},d){
return c*((t=t/d-1)*t*t*t*t + 1) + b;
},d){
if ((t/=d/2) < 1) return c/2*t*t*t*t*t + b;
return c/2*((t-=2)*t*t*t*t + 2) + b;
}
},Sine: {
easeIn: function(t,d){
return -c * Math.cos(t/d * (Math.PI/2)) + c + b;
},d){
return c * Math.sin(t/d * (Math.PI/2)) + b;
},d){
return -c/2 * (Math.cos(Math.PI*t/d) - 1) + b;
}
},Expo: {
easeIn: function(t,d){
return (t==0) ? b : c * Math.pow(2,10 * (t/d - 1)) + b;
},d){
return (t==d) ? b+c : c * (-Math.pow(2,-10 * t/d) + 1) + b;
},d){
if (t==0) return b;
if (t==d) return b+c;
if ((t/=d/2) < 1) return c/2 * Math.pow(2,10 * (t - 1)) + b;
return c/2 * (-Math.pow(2,-10 * --t) + 2) + b;
}
},Circ: {
easeIn: function(t,d){
return -c * (Math.sqrt(1 - (t/=d)*t) - 1) + b;
},d){
return c * Math.sqrt(1 - (t=t/d-1)*t) + b;
},d){
if ((t/=d/2) < 1) return -c/2 * (Math.sqrt(1 - t*t) - 1) + b;
return c/2 * (Math.sqrt(1 - (t-=2)*t) + 1) + b;
}
},Elastic: {
easeIn: function(t,d,a,p){
if (t==0) return b; if ((t/=d)==1) return b+c; if (!p) p=d*.3;
if (!a || a < Math.abs(c)) { a=c; var s=p/4; }
else var s = p/(2*Math.PI) * Math.asin (c/a);
return -(a*Math.pow(2,10*(t-=1)) * Math.sin( (t*d-s)*(2*Math.PI)/p )) + b;
},p){
if (t==0) return b; if ((t/=d)==1) return b+c; if (!p) p=d*.3;
if (!a || a < Math.abs(c)) { a=c; var s=p/4; }
else var s = p/(2*Math.PI) * Math.asin (c/a);
return (a*Math.pow(2,-10*t) * Math.sin( (t*d-s)*(2*Math.PI)/p ) + c + b);
},p){
if (t==0) return b; if ((t/=d/2)==2) return b+c; if (!p) p=d*(.3*1.5);
if (!a || a < Math.abs(c)) { a=c; var s=p/4; }
else var s = p/(2*Math.PI) * Math.asin (c/a);
if (t < 1) return -.5*(a*Math.pow(2,10*(t-=1)) * Math.sin( (t*d-s)*(2*Math.PI)/p )) + b;
return a*Math.pow(2,-10*(t-=1)) * Math.sin( (t*d-s)*(2*Math.PI)/p )*.5 + c + b;
}
},Back: {
easeIn: function(t,s){
if (s == undefined) s = 1.70158;
return c*(t/=d)*t*((s+1)*t - s) + b;
},s){
if (s == undefined) s = 1.70158;
return c*((t=t/d-1)*t*((s+1)*t + s) + 1) + b;
},s){
if (s == undefined) s = 1.70158;
if ((t/=d/2) < 1) return c/2*(t*t*(((s*=(1.525))+1)*t - s)) + b;
return c/2*((t-=2)*t*(((s*=(1.525))+1)*t + s) + 2) + b;
}
},Bounce: {
easeIn: function(t,d){
return c - Tween.Bounce.eaSEOut(d-t,d) + b;
},d){
if ((t/=d) < (1/2.75)) {
return c*(7.5625*t*t) + b;
} else if (t < (2/2.75)) {
return c*(7.5625*(t-=(1.5/2.75))*t + .75) + b;
} else if (t < (2.5/2.75)) {
return c*(7.5625*(t-=(2.25/2.75))*t + .9375) + b;
} else {
return c*(7.5625*(t-=(2.625/2.75))*t + .984375) + b;
}
},d){
if (t < d/2) return Tween.Bounce.easeIn(t*2,d) * .5 + b;
else return Tween.Bounce.eaSEOut(t*2-d,d) * .5 + c*.5 + b;
}
}
}
希望本文所述对大家的javascript程序设计有所帮助。
原文链接:https://www.f2er.com/js/53180.html