我正在尝试将我的代码迁移到支持react挂钩的新react上.我正在使用useReducer,useState和useEffect.我可以在代码中使用DidMount和UnMount,但对如何实现DidUpdate部分一无所知,因为这可能会导致重新渲染问题.
这是我做的
旧代码
class ImageBoard extends React.Component {
constructor() {
super();
this.state = {
canvas: undefined,selected: undefined
};
}
handleDeleteKey(event) {
if (event.keyCode === 46 || event.keyCode === 8) {
event.preventDefault();
if (this.state.selected !== undefined) {
this.state.canvas.remove(this.state.selected);
this.setState({ selected: undefined });
}
}
}
componentDidMount() {
const canvas = new fabric.Canvas("canvas");
document.addEventListener("keydown",this.handleDeleteKey.bind(this),false);
canvas.on("object:selected",e => this.setState({ selected: e.target }));
canvas.on("selection:cleared",e => this.setState({ selected: undefined }));
this.setState({ canvas: canvas });
this.setCanvasBackground(this.props.getSelectedImage,canvas);
}
componentDidUpdate(prevProps) {
if (prevProps.getSelectedImage !== this.props.getSelectedImage) {
this.setCanvasBackground(this.props.getSelectedImage,this.state.canvas);
}
}
更改为以下新代码
const ImageBoard = () => {
let canvasEl = React.useRef(null);
const [selected,setSelected] = React.useState(null)
const [canvas,setCanvas] = React.useState(null)
const [state,_] = React.useReducer(imagesReducer,[])
const handleDeleteKey = event => {
if (event.keyCode === 46 || event.keyCode === 8) {
event.preventDefault();
if (selected !== undefined) {
canvas.remove(selected);
setSelected(undefined);
}
}
}
React.useEffect(() => {
const canvas = new fabric.Canvas("canvas");
document.addEventListener(
"keydown",handleDeleteKey,false
);
canvas.on("object:selected",e => setSelected(e.target));
canvas.on("selection:cleared",e => setSelected(undefined));
setCanvas(canvas);
setCanvasBackground(state.images.selectedImage,canvas);
return () => {
document.removeEventListener("keydown",false);
}
},[])
我如何在useEffect中编写以下代码片段?
componentDidUpdate(prevProps) {
if (prevProps.getSelectedImage !== this.props.getSelectedImage) {
this.setCanvasBackground(this.props.getSelectedImage,this.state.canvas);
}
this.setCanvasBackground(this.props.getSelectedImage,this.state.canvas);
}
最佳答案
如果目的是避免在接收到相同的道具时发生不必要的更新,并且这不仅适用于getSelectedImage,而且适用于所有道具,则可以使组件纯净:
const ImageBoard = memo(props => { ... });
因此,仅当收到新的道具(包括useEffect)时,才重新渲染组件:
useEffect(() => {
// runs every time the component is rendered
setCanvasBackground(props.getSelectedImage,canvas);
})
如果仅在收到特定道具的新值(例如getSelectedImage)的新值时才评估组件的一部分,则根据情况使用useMemo或useEffect挂钩完成此操作.由于useEffect可以同时充当componentDidUpdate和componentDidMount,因此应将其考虑在内.
useEffect(() => {
// runs once on mount
const canvas = new fabric.Canvas("canvas");
document.addEventListener(
"keydown",e => setSelected(undefined));
setCanvas(canvas);
// setCanvasBackground is moved to another hook
return () => {
document.removeEventListener("keydown",[])
useEffect(() => {
// runs every time new getSelectedImage is received,including initial render
setCanvasBackground(props.getSelectedImage,canvas);
},[props.getSelectedImage])