今天我们来画折线图 效果图
以下为模拟数据
[{"time":19,"text":"入\n院\n19\n时\n11\n分","position":42,"cellMin":29.0,"cellSplit":0.2,"type":"text","color":"red","shape":null},{"time":22,"text":"手\n术",{"time":129,{"cellMin":29.0,"y":30.0,"type":"baseline","color":"#000","y":31.0,"y":32.0,"y":33.0,"y":34.0,"y":35.0,"y":36.0,"y":37.0,"y":38.0,{"cellMin":28.0,"y":39.0,"y":40.0,"y":41.0,"y":42.0,"array":[{"time":19,"tips":"体温37.1","value":"37.1","shape":"x","Break":"false","type":"temperature","extraArr":[],"others":[]},{"time":21,"tips":"体温36.9","value":"36.9",{"time":30,"tips":"体温36.5","value":"36.5",{"time":38,"tips":"体温36.6","value":"36.6",{"time":54,"tips":"体温36.7","value":"36.7","others":[]}],"type":"line","color":"blue","shape":"x-circle"},{"cellMin":-10.0,"cellSplit":2.0,"shape":"empty-circle","tips":"呼吸20","value":"20","Break":"false"},"tips":"呼吸19","value":"19","tips":"呼吸18","value":"18","Break":"false"}],"color":"black","shape":"empty-circle"},{"cellMin":-2.0,"cellSplit":1.0,"tips":"疼痛7","value":"7","type":"pain","extraArr":[{"extra":"3","extraColor":"red","extraTips":"疼痛评价3"}],{"time":23,"tips":"疼痛3","value":"3",{"time":27,{"time":33,{"time":39,{"time":44,{"time":51,{"time":58,{"bgColor":"rgba(255,0.7)","cellMin":30.0,"v1":69,"v1Tips":"心率69","v2":69,"v2Tips":"脉搏69","v1":70,"v1Tips":"心率70","v2":70,"v2Tips":"脉搏70","v1":83,"v1Tips":"心率83","v2":83,"v2Tips":"脉搏83","v1":78,"v1Tips":"心率78","v2":78,"v2Tips":"脉搏78","v1":77,"v1Tips":"心率77","v2":77,"v2Tips":"脉搏77","type":"area",{"text":null,"y":"28","cellMin":-10.0,"array":[],"type":"tag","y":null,"shape":null}]
首先创建filterData方法 用于过滤数据 text文本 line线段 area圆 tag暂时用不到 今天说的是折线所以创建zrLine 方法
filterData(){ const data = chartData data.forEach(el => { switch (el.type) { case "text": // this.zrText(el) break; case "line": this.zrLine(el) break; case "area": this.zrPolyline(el) break; case "tag": this.zrTag(el) break; default: break; } }); }
我们在新增一个文件夹创建utli.js这个文件夹的作用为我们把创建线创建圆的公共方法写在这个js文件里
utli.js 我们先说 createLine createCircle
createLine 需要传5个参数分别为开始点的横纵坐标 结束点的横纵坐标 还有线的样式
createCircle 需要传4个参数分别为 圆点的横纵坐标 圆的半径 和样式
addHover 也需要 这时我们需要在init 方法里添加一段代码(上一章创建的初始化方法) 这段代码为创建一个div到时我们鼠标移到圆上会弹出文本信息的时候回用到
var div = document.createElement("div") div.classList.add("tips") document.getElementById("main").append(div)
utli.js
//线段 export const createLine = (x1,y1,x2,y2,style)=>{ return new zrender.Line({ shape:{ x1:x1,y1:y1,x2:x2,y2:y2 },style:style,}); }; // cx 横坐标 cy纵坐标 r半径 空心圆 export const createCircle = (cx,cy,r,style)=>{ return new zrender.Circle({ shape:{ cx:cx,cy:cy,r:r },zlevel:4 }) } //添加horver事件 el 元素对象 config 一些配置项 x x轴坐标 y y轴坐标 shapeOn鼠标移入一些属性配置 shapeOn鼠标移出一些属性配置 shape配置项看官网 export const addHover = (el,config,x,y,shapeOn,shapeOut) => { const domTips = document.getElementsByClassName("tips") el.on('mouSEOver',function(){ domTips[0].innerHTML = config.tips domTips[0].setAttribute("style",`position:absolute;top:${y-13}px;left:${x}px;display:block;font-size:10px;background-color:rgba(0,.7);padding:3px;border-radius:3px;color:#fff`) el.animateTo({ shape:shapeOn },100,0) }).on('mouSEOut',function () { domTips[0].setAttribute("style",`display:none`) el.animateTo({ shape:shapeOut },0) }) } //多边形 export const createPolygon = (points,style) => { return new zrender.Polyline({ shape:{ points:points,},style:style }) }
zrLine方法里的第一段代码 判断这个折线拐点是需要空心圆还是实心圆还是其他的形状 都通过shape决定 color为圆的边框颜色填充色为白色 先定义一个style变量到时好实现自定义
var style = {} switch (data.shape) { case "x-circle": style = { stroke:data.color,fill:"#fff",text:"x",} break; case "empty-circle": style = { stroke:data.color,text:"",} break; default: break; }
getX
//获取X坐标 data当前时间点 getX(data){ let XShareOne = this.XShareOne() return data * XShareOne },
transformY
//转换y轴坐标点为正确坐标点 因为y轴坐标是顶点为0递增的 所有用总高度减去原来坐标的高度剩下的高度就是正确坐标点 //i代表一个格子代表几个高度 transformY(data,i){ let YHeight = this.YShareOne() //计算出剩余高度 let surplusHeight = this.canavsHeight - (YHeight/i) * data return surplusHeight },
这段代码意思是先把数据遍历出来 在通过time属性计算出x坐标 value值计算出y坐标 x轴左边基本是以time为基本来计算的 y轴坐标可能会随数据变化而有所改变 Break属性为是否断线 如果需要断线就位true
data.array.forEach((el,i) =>{ if (i > 0) { let XShareOne = this.XShareOne() let firstX = this.getX(data.array[i-1].time) let firstY = this.transformY(data.array[i-1].value,1) let x = this.getX(data.array[i].time) let y = this.transformY(data.array[i].value,1) if (data.array[i-1].Break == "false") { let line = createLine(firstX,firstY,{ stroke:"#af2377",lineWidth:2,}) this.zr.add(line) } } if (el.extraArr && el.extraArr.length > 0) { el.extraArr.forEach((item,a) => { let x = this.getX(el.time) let y = this.transformY(el.value,1) let lastY = this.transformY(item.extra,1) let dottedLine = createLine(x,lastY,{ stroke:"#af2377",lineDash:[2,2] }) this.zr.add(dottedLine) el.extraArr.forEach((item,a) => { let getY = this.transformY(item.extra,1) let Circle = createCircle(x,getY,5,{ stroke:item.extraColor,}) this.zr.add(Circle) addHover(Circle,{ tips:item.extraTips,{ r:8,{ r:5,}) }) }) } let getX = this.getX(el.time) let getY = this.transformY(el.value,1) let Circle = createCircle(getX,style) this.zr.add(Circle) addHover(Circle,el,getX,{ r:8,{ r:5,}) })
这步完成折线图应该就画好了
下次我们将阴影的画法
总结
以上所述是小编给大家介绍的使用zrender.js绘制体温单效果,希望对大家有所帮助,如果大家有任何疑问请给我留言,小编会及时回复大家的。在此也非常感谢大家对我们网站的支持!
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