关于答题类,或者一些游戏环节的小程序需要用到时间进度条,该功能怎么实现?看下面源码
<view class='out' style='margin-top:10px'> <view class='in' style='width:{{progressWidth}}%'></view> </view> <view class='caozuo'> <text>{{progressTime}}秒</text> <text bindtap='playbtn' data-change='1'>{{playPausetips}}</text> </view>
CSS:
.out {margin-left:auto;margin-right:auto;width:250px;height:20px;border:1px solid red;border-radius:20px;overflow:hidden;} .in {height:100%;background-color:red;} .caozuo{font-size:14px;color:#333;margin-left:auto;margin-right:auto;width:250px;margin-top:10px;display: flex;justify-content:space-between}
JS:
Page({ data: { progressWidth:0,progressTime:60,mark:true,playPausetips:"开始" },playbtn() { let that = this; let mark = that.data.mark; if (mark){ that.timer = setInterval(that.run,1000); //that.timer关键点 wx.showToast({ title: '开始',}) that.setData({ mark:false,playPausetips:"暂停" }) }else{ clearInterval(that.timer); wx.showToast({ title: '暂停',}) that.setData({ mark: true,playPausetips: "开始" }) } },run(){ let that = this; let totalProgressTime = 60 //秒 let progressWidth = that.data.progressWidth; //显示进度 let progressTime = that.data.progressTime; //时间 if (progressWidth === 100) { wx.showToast({ title: '结束回调处理',}) clearInterval(that.timer); that.setData({ progressTime: totalProgressTime,//进度条需要总时间s progressWidth: 100,//进度100% progressTime: 60 }) return; } progressTime--; progressWidth = (totalProgressTime - progressTime) * (100 / 60) that.setData({ progressWidth: progressWidth,progressTime: progressTime }) } })
原文链接:https://www.f2er.com/js/526227.html