主要介绍了JS实现马赛克图片效果,结合完整实例形式分析了JavaScript基于HTML5 canvas图形元素绘制实现马赛克效果相关操作技巧,需要的朋友可以参考下
本文实例讲述了JS实现马赛克图片效果。分享给大家供大家参考,具体如下:
整体逻辑:获取oldImg图片的像素信息,以5*5为单位,在5*5单位中取到一个随机像素并赋值给5*5中的所有像素点,加以循环,以实现马赛克效果。
- <!DOCTYPE html>
- <html>
- <head>
- <Meta charset="UTF-8">
- <title>JS图片马赛克 www.jb51.cc 编程之家</title>
- <style type="text/css">
- * {
- margin: 0;
- padding: 0;
- }
- body {
- background-color: grey;
- text-align: center;
- }
- #myCanvas {
- background-color: rgba(250, 0, 0, 0.3);
- }
- </style>
- </head>
- <body>
- <canvas id="myCanvas" width="500" height="400"></canvas>
- </body>
- <script type="text/javascript">
- window.onload = function() {
- var myCanvas = document.getElementById('myCanvas');
- var painting = myCanvas.getContext('2d');
- //生成一个图片节点
- var imgNode = new Image();
- imgNode.src = '1.jpg';
- //调用函数
- drawImg(imgNode);
- function drawImg(imgNode) {
- //图片加载后执行马赛克实现语句:5个一组取到随机像素赋给新图里的五个一组
- imgNode.onload = function() {
- painting.drawImage(imgNode, 0, 0, 250, 400);
- var size = 5;
- //获取老图所有像素点
- var oldImg = painting.getImageData(0, 0, 250, 400)
- //创建新图像素对象
- var newImg = painting.createImageData(250, 400)
- for(var i = 0; i < oldImg.width; i++) {
- for(var j = 0; j < oldImg.height; j++) {
- //从5*5中获取单个像素信息
- var color = getPxInfo(oldImg, Math.floor(i * size + Math.random() * size), Math.floor(j * size + Math.random() * size))
- //写入单个像素信息
- for(var a = 0; a < size; a++) {
- for(var b = 0; b < size; b++) {
- // (a,b)
- setPxInfo(newImg, i * size + a, j * size + b, color);
- }
- }
- }
- }
- painting.putImageData(newImg, 250, 0)
- }
- }
- //读取单个像素信息
- function getPxInfo(imgDate, x, y) {
- var colorArr = [];
- var width = imgDate.width;
- colorArr[0] = imgDate.data[(width * y + x) * 4 + 0]
- colorArr[1] = imgDate.data[(width * y + x) * 4 + 1]
- colorArr[2] = imgDate.data[(width * y + x) * 4 + 2]
- colorArr[3] = imgDate.data[(width * y + x) * 4 + 3]
- return colorArr;
- }
- //写入单个像素信息
- function setPxInfo(imgDate, x, y, colors) {
- //(x,y) 之前有多少个像素点 == width*y + x
- var width = imgDate.width;
- imgDate.data[(width * y + x) * 4 + 0] = colors[0];
- imgDate.data[(width * y + x) * 4 + 1] = colors[1];
- imgDate.data[(width * y + x) * 4 + 2] = colors[2];
- imgDate.data[(width * y + x) * 4 + 3] = colors[3];
- }
- }
- </script>
- </html>