SEOut: function(t,d){
return -c *(t/=d)*(t-2) + b;
},easeInOut: function(t,d){
if ((t/=d/2) < 1) return c/2*t*t + b;
return -c/2 * ((--t)*(t-2) - 1) + b;
}
},Cubic: {//三次方的缓动(t^3)
easeIn: function(t,d){
return c*(t/=d)*t*t + b;
},d){
return c*((t=t/d-1)*t*t + 1) + b;
},d){
if ((t/=d/2) < 1) return c/2*t*t*t + b;
return c/2*((t-=2)*t*t + 2) + b;
}
},Quart: {//四次方的缓动(t^4);
easeIn: function(t,d){
return c*(t/=d)*t*t*t + b;
},d){
return -c * ((t=t/d-1)*t*t*t - 1) + b;
},d){
if ((t/=d/2) < 1) return c/2*t*t*t*t + b;
return -c/2 * ((t-=2)*t*t*t - 2) + b;
}
},Quint: {//5次方的缓动(t^5);
easeIn: function(t,d){
return c*(t/=d)*t*t*t*t + b;
},d){
return c*((t=t/d-1)*t*t*t*t + 1) + b;
},d){
if ((t/=d/2) < 1) return c/2*t*t*t*t*t + b;
return c/2*((t-=2)*t*t*t*t + 2) + b;
}
},Sine: {//正弦曲线的缓动(sin(t))
easeIn: function(t,d){
return -c * Math.cos(t/d * (Math.PI/2)) + c + b;
},d){
return c * Math.sin(t/d * (Math.PI/2)) + b;
},d){
return -c/2 * (Math.cos(Math.PI*t/d) - 1) + b;
}
},Expo: {//指数曲线的缓动(2^t);
easeIn: function(t,d){
return (t==0) ? b : c * Math.pow(2,10 * (t/d - 1)) + b;
},d){
return (t==d) ? b+c : c * (-Math.pow(2,-10 * t/d) + 1) + b;
},d){
if (t==0) return b;
if (t==d) return b+c;
if ((t/=d/2) < 1) return c/2 * Math.pow(2,10 * (t - 1)) + b;
return c/2 * (-Math.pow(2,-10 * --t) + 2) + b;
}
},Circ: {//圆形曲线的缓动(sqrt(1-t^2));
easeIn: function(t,d){
return -c * (Math.sqrt(1 - (t/=d)*t) - 1) + b;
},d){
return c * Math.sqrt(1 - (t=t/d-1)*t) + b;
},d){
if ((t/=d/2) < 1) return -c/2 * (Math.sqrt(1 - t*t) - 1) + b;
return c/2 * (Math.sqrt(1 - (t-=2)*t) + 1) + b;
}
},Elastic: {//指数衰减的正弦曲线缓动;
easeIn: function(t,d,a,p){
if (t==0) return b; if ((t/=d)==1) return b+c; if (!p) p=d*.3;
if (!a || a < Math.abs(c)) { a=c; var s=p/4; }
else var s = p/(2*Math.PI) * Math.asin (c/a);
return -(a*Math.pow(2,10*(t-=1)) * Math.sin( (t*d-s)*(2*Math.PI)/p )) + b;
},p){
if (t==0) return b; if ((t/=d)==1) return b+c; if (!p) p=d*.3;
if (!a || a < Math.abs(c)) { a=c; var s=p/4; }
else var s = p/(2*Math.PI) * Math.asin (c/a);
return (a*Math.pow(2,-10*t) * Math.sin( (t*d-s)*(2*Math.PI)/p ) + c + b);
},p){
if (t==0) return b; if ((t/=d/2)==2) return b+c; if (!p) p=d*(.3*1.5);
if (!a || a < Math.abs(c)) { a=c; var s=p/4; }
else var s = p/(2*Math.PI) * Math.asin (c/a);
if (t < 1) return -.5*(a*Math.pow(2,10*(t-=1)) * Math.sin( (t*d-s)*(2*Math.PI)/p )) + b;
return a*Math.pow(2,-10*(t-=1)) * Math.sin( (t*d-s)*(2*Math.PI)/p )*.5 + c + b;
}
},Back: {//超过范围的三次方缓动((s+1)*t^3 - s*t^2);
easeIn: function(t,s){
if (s == undefined) s = 1.70158;
return c*(t/=d)*t*((s+1)*t - s) + b;
},s){
if (s == undefined) s = 1.70158;
return c*((t=t/d-1)*t*((s+1)*t + s) + 1) + b;
},s){
if (s == undefined) s = 1.70158;
if ((t/=d/2) < 1) return c/2*(t*t*(((s*=(1.525))+1)*t - s)) + b;
return c/2*((t-=2)*t*(((s*=(1.525))+1)*t + s) + 2) + b;
}
},zfBounce: {//指数衰减的反弹缓动。
easeIn: function(t,d){
return c - zhufengEffect.zfBounce.ea
SEOut(d-t,d) + b;
},d){
if ((t/=d) < (1/2.75)) {
return c*(7.5625*t*t) + b;
} else if (t < (2/2.75)) {
return c*(7.5625*(t-=(1.5/2.75))*t + .75) + b;
} else if (t < (2.5/2.75)) {
return c*(7.5625*(t-=(2.25/2.75))*t + .9375) + b;
} else {
return c*(7.5625*(t-=(2.625/2.75))*t + .984375) + b;
}
},d){
if (t < d/2) return zhufengEffect.zfBounce.easeIn(t*2,d) * .5 + b;
else return zhufengEffect.zfBounce.easeOut(t*2-d,d) * .5 + c*.5 + b;
}
}
};
//move:实现多方向的运动动画
/*
curEle:当前要运动的元素
target:当前动画的目标位置,存储的是每一个方向的目标位置{left:xxx,top:xxx...}
duration:当前动画的总时间
*/
//effect支持以下的情况
/*
*/
function move(curEle,target,duration,effect,callback){
//处理我们需要的动画效果
var tempEffect = myEffect.Linear;
if(typeof effect === "number"){
switch(effect){
case 0:
tempEffect = myEffect.Linear;
break;
case 1:
tempEffect = myEffect.Circ.easeInOut;
break;
case 2:
tempEffect = myEffect.Elastic.easeOut;
break;
case 3:
tempEffect = myEffect.Back.easeOut;
break;
case 4:
tempEffect = myEffect.Bounce.easeOut;
break;
case 5:
tempEffect = myEffect.Expo.easeIn;
}
}else if(effect instanceof Array){
tempEffect = effect.length>=2 ? myEffect[effect[0]][effect[1]] : myEffect[effect[0]]
}else if(typeof effect === "function"){
//我们的实际意义应该是:effect是不传递值的,传递进来的函数应该是回调函数的值
callback = effect;
}
//在每一次执行<a href="/tag/fangfa/" target="_blank" class="keywords">方法</a>之前,首先把当前元素之前正在运行的动画结束掉
window.clearInterval(curEle.timer);
//根据target<a href="/tag/huoqu/" target="_blank" class="keywords">获取</a>每一个方向的起始值begin和总距离change
var begin = {},change = {};
for(var key in target){
if(target.hasOwnProperty(key)){
begin[key] = utils.css(curEle,key)
change[key] = target[key] - begin[key];
}
}
//实现多方向的运动动画
var time = 0;
curEle.timer = window.setInterval(function(){
time+=10;
//到达目标:结束动画,让当前元素的样式值等于目标样式值
if(time>=duration){
utils.css(curEle,target);
window.clearInterval(curEle.timer);
//在动画结束的时候,如果<a href="/tag/yonghu/" target="_blank" class="keywords">用户</a>把回调<a href="/tag/hanshu/" target="_blank" class="keywords">函数</a>传递给我了,我就把<a href="/tag/yonghu/" target="_blank" class="keywords">用户</a>传递的回调<a href="/tag/hanshu/" target="_blank" class="keywords">函数</a>执行,不仅执行还把this的指向改为当前操作的元素
typeof callback === "function" ? callback.call(curEle) : null;
//或者callback && callback()
return;
}
//没到达目标:分别<a href="/tag/huoqu/" target="_blank" class="keywords">获取</a>每一个方向的当前位置,给当前位置设置样式即可。
for(var key in target){
if(target.hasOwnProperty(key)){
var curPos = tempEffect(time,begin[key],change[key],duration);
utils.css(curEle,key,curPos);
}
}
},10)
}
window.myAnimate = move;
}()