我有一个正方形,点击时它出现在一个随机位置,它也会改变大小(例如,如果我有一个30px的盒子,但它距离左边界10px,我仍然在游戏空间外得到10px).
有时广场超过他的集装箱边界
我怎样才能确保广场永远不会超过他的容器?
function position() { var positionTop = Math.random() * 100; var positionLeft = Math.random() * 100; var position = "position:relative;top:" + positionTop + "%;left:" + positionLeft + "%;" return position; } document.getElementById("shape").onclick = function() { document.getElementById("shape").style.cssText = position(); }
#gameSpace { width: 100%; height: 470px; background: blue; margin: 0; padding-top: 30px; } #playSpace { width: 90%; height: 90%; margin: 0 auto; margin-top: 10px; border: 1px black solid; } #shape { width: 100px; height: 100px; background-color: red; }
<div id="gameSpace"> <div id="playSpace"> <!-- here we put the shape --> <div id="shape"></div> </div> </div>
解决方法
@H_502_15@ 你需要设置位置:相对;到父元素和位置:绝对;到形状元素.然后使用max min值随机,其中max是父宽度/高度,并减去形状宽度/高度…这是更新前的片段
function position() { var playSpace = document.querySelector('#playSpace'); var shape = document.getElementById("shape"); var maxHeight = playSpace.offsetHeight - shape.offsetHeight; var maxWidth = playSpace.offsetWidth - shape.offsetWidth; var positionTop = Math.random() * (maxHeight - 0) + 0; var positionLeft = Math.random() * (maxWidth - 0) + 0; // think of this like so: // var positionTop = Math.random() * (max - min) + min; // more information about it https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Math/random var position = "position:absolute;top:" + positionTop + "px;left:" + positionLeft + "px;" return position; } document.getElementById("shape").onclick = function() { document.getElementById("shape").style.cssText = position(); }
#gameSpace { width: 100%; height: 470px; background: blue; margin:0; padding-top: 30px; } #playSpace { position: relative; /* add this line */ width: 90%; height: 90%; margin: 0 auto; border: 1px black solid; } #shape { width: 100px; height: 100px; background-color: red; }
<div id="gameSpace"> <div id="playSpace"> <!-- here we put the shape --> <div id="shape"></div> </div> </div>
评论后更新
不知道你是如何添加size()函数但可能是使用… cssText覆盖了更改的问题.所以现在我通过将元素传递给函数来更改代码,然后只更改需要更改的单个CSS语句.
function position(element) { var playSpace = document.querySelector('#playSpace'); var shape = document.getElementById("shape"); var maxHeight = playSpace.offsetHeight - shape.offsetHeight; var maxWidth = playSpace.offsetWidth - shape.offsetWidth; var positionTop = Math.random() * (maxHeight - 0) + 0; var positionLeft = Math.random() * (maxWidth - 0) + 0; // think of this like so: // var positionTop = Math.random() * (max - min) + min; // more information about it https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Math/random element.style.position = 'absolute'; element.style.top = positionTop + "px"; element.style.left = positionLeft + "px"; } function size(element) { var sizeMath = (Math.random() * 200) + 50; element.style.width = sizeMath + "px"; element.style.height = sizeMath + "px"; } document.getElementById("shape").onclick = function() { size(document.getElementById("shape")); position(document.getElementById("shape")); }
#gameSpace { width: 100%; height: 470px; background: blue; margin:0; padding-top: 30px; } #playSpace { position: relative; /* add this line */ width: 90%; height: 90%; margin: 0 auto; border: 1px black solid; } #shape { width: 100px; height: 100px; background-color: red; }
<div id="gameSpace"> <div id="playSpace"> <!-- here we put the shape --> <div id="shape"></div> </div> </div>