javascript – 围绕画布中央旋转图像

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我试图在画布上做我的第一个图像动画.我想让图片旋转,但我的代码中的东西不正确.有任何想法吗?这都在一个 jquery文档中准备好:
var canvas = document.getElementById('logobg1');  
    var ctx = canvas.getContext('2d');

    var img = new Image();   // Create new Image object
    img.src = 'images/containerbg.png'; // Set source path // set img src

    img.onload = function(){ // when image loads
        ctx.drawImage(img,0);
        setInterval(function() {
            ctx.save();
            ctx.clearRect(-ctx.canvas.width/2,-ctx.canvas.height/2,ctx.canvas.width,ctx.canvas.height);
            ctx.drawImage(img,0);
            ctx.translate(ctx.canvas.width/2,ctx.canvas.height/2); // set canvas context to center
            ctx.rotate(Math.PI / 180 * 0.5); // 1/2 a degree
            ctx.restore();
        },16);
    }

解决方法

只需更改代码的顺序,即
ctx.rotate(...);

ctx.drawImage(...);

见一个工作示例http://jsbin.com/owuyiq/

$(function () {
    var canvas = document.getElementById('logobg1');
    var ctx = canvas.getContext('2d');
    var img = new Image();

    var ang = 0; //angle
    var fps = 1000 / 25; //number of frames per sec
    img.onload = function () { //on image load do the following stuff
        canvas.width = this.width << 1; //double the canvas width
        canvas.height = this.height << 1; //double the canvas height
        var cache = this; //cache the local copy of image element for future reference
        setInterval(function () {
            ctx.save(); //saves the state of canvas
            ctx.clearRect(0,canvas.width,canvas.height); //clear the canvas
            ctx.translate(cache.width,cache.height); //let's translate
            ctx.rotate(Math.PI / 180 * (ang += 5)); //increment the angle and rotate the image 
            ctx.drawImage(img,-cache.width / 2,-cache.height / 2,cache.width,cache.height); //draw the image ;)
            ctx.restore(); //restore the state of canvas
        },fps);
    };

    img.src = 'http://i.stack.imgur.com/Z97wf.jpg?s=128'; //img
});
原文链接:https://www.f2er.com/js/155109.html

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