我试过了:@H_403_3@
// mesh is a THREE.Mesh scene is a THREE.Scene scene.add(mesh) scene.updateMatrixWorld(true) mesh.matrixWorld.setPosition(new THREE.Vector3(100,100,100)) scene.updateMatrix()
但它没有影响任何东西.@H_403_3@
我该怎么办 ?@H_403_3@
所以尝试执行以下操作:@H_403_3@
//scene is a THREE.Scene scene.add(mesh); mesh.position.set(100,100);