我试过了:
// mesh is a THREE.Mesh scene is a THREE.Scene scene.add(mesh) scene.updateMatrixWorld(true) mesh.matrixWorld.setPosition(new THREE.Vector3(100,100,100)) scene.updateMatrix()
但它没有影响任何东西.
我该怎么办 ?
所以尝试执行以下操作:
//scene is a THREE.Scene scene.add(mesh); mesh.position.set(100,100);