javascript – 动画的react-native-svg短划线长度

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嘿大家我想要达到类似的效果https://kimmobrunfeldt.github.io/progressbar.js
(圈一个)

在使用setNativeProps方法之前,我能够成功动画一些svg元素,但这次使用短划线长度失败了,下面是一个演示当前行为的gif(圆圈在接收到新道具时从完全变为半满):

本质上我试图动画这个变化,而不是只是轻弹,下面是这个矩形进度条的完整源,基本的想法是使用Circle和strokeDasharray为了显示循环进度,它接收currentExp和nextExp作为字符的值经验,以计算他们到达下一个lvl之前剩余的百分比.

组件使用非常标准的元素集,除了样式的样式和样式组件库中的少量维度/动画和颜色道具.

注意:项目从expo.io导入此库,但它基本上是react-native-svg

import React,{ Component } from "react";
import PropTypes from "prop-types";
import styled from "styled-components/native";
import { Animated } from "react-native";
import { Svg } from "expo";
import { colour,dimension,animation } from "../Styles";

const { Circle,Defs,LinearGradient,Stop } = Svg;

const SSvg = styled(Svg)`
  transform: rotate(90deg);
  margin-left: ${dimension.ExperienceCircleMarginLeft};
  margin-top: ${dimension.ExperienceCircleMarginTop};
`;

class ExperienceCircle extends Component {
  // -- prop validation ----------------------------------------------------- //
  static propTypes = {
    nextExp: PropTypes.number.isrequired,currentExp: PropTypes.number.isrequired
  };

  // -- state --------------------------------------------------------------- //
  state = {
    percentage: new Animated.Value(0)
  };

  // -- methods ------------------------------------------------------------- //
  componentDidMount() {
    this.state.percentage.addListener(percentage => {
      const circumference = dimension.ExperienceCircleRadius * 2 * Math.PI;
      const dashLength = percentage.value * circumference;
      this.circle.setNativeProps({
        strokeDasharray: [dashLength,circumference]
      });
    });
    this._onAnimateExp(this.props.nextExp,this.props.currentExp);
  }

  componentWillReceiveProps({ nextExp,currentExp }) {
    this._onAnimateExp(currentExp,nextExp);
  }

  _onAnimateExp = (currentExp,nextExp) => {
    const percentage = currentExp / nextExp;
    Animated.timing(this.state.percentage,{
      toValue: percentage,duration: animation.duration.long,easing: animation.eaSEOut
    }).start();
  };

  // -- render -------------------------------------------------------------- //
  render() {
    const { ...props } = this.props;
    // const circumference = dimension.ExperienceCircleRadius * 2 * Math.PI;
    // const dashLength = this.state.percentage * circumference;
    return (
      <SSvg
        width={dimension.ExperienceCircleWidthHeight}
        height={dimension.ExperienceCircleWidthHeight}
        {...props}
      >
        <Defs>
          <LinearGradient
            id="ExperienceCircle-gradient"
            x1="0"
            y1="0"
            x2="0"
            y2={dimension.ExperienceCircleWidthHeight * 2}
          >
            <Stop
              offset="0"
              stopColor={`rgb(${colour.lightGreen})`}
              stopOpacity="1"
            />
            <Stop
              offset="0.5"
              stopColor={`rgb(${colour.green})`}
              stopOpacity="1"
            />
          </LinearGradient>
        </Defs>
        <Circle
          ref={x => (this.circle = x)}
          cx={dimension.ExperienceCircleWidthHeight / 2}
          cy={dimension.ExperienceCircleWidthHeight / 2}
          r={dimension.ExperienceCircleRadius}
          stroke="url(#ExperienceCircle-gradient)"
          strokeWidth={dimension.ExperienceCircleThickness}
          fill="transparent"
          strokeDasharray={[0,0]}
          strokeLinecap="round"
        />
      </SSvg>
    );
  }
}

export default ExperienceCircle;

更新:扩展讨论和更多示例(针对不同元素的类似方法)可通过发布到react-native-svg repo的问题获得:https://github.com/react-native-community/react-native-svg/issues/451

解决方法

当你知道SVG输入如何工作时,它实际上非常简单,反应本机SVG(或SVG输入,通常是它不能与角度一起工作)的问题之一,所以当你想要工作时圆形你需要将角度转换为它所需的输入,这可以通过简单地编写一个函数来完成(你必须记住或完全理解转换是如何工作的,这是标准):

function polarToCartesian(centerX,centerY,radius,angleInDegrees) {
        var angleInRadians = (angleInDegrees-90) * Math.PI / 180.0;

        return {
            x: centerX + (radius * Math.cos(angleInRadians)),y: centerY + (radius * Math.sin(angleInRadians))
        };
    }

然后你添加另一个函数,它可以以正确的格式给你道具:

function describeArc(x,y,startAngle,endAngle){

        var start = polarToCartesian(x,endAngle);
        var end = polarToCartesian(x,startAngle);

        var largeArcFlag = endAngle - startAngle <= 180 ? "0" : "1";

        var d = [
            "M",start.x,start.y,"A",largeArcFlag,end.x,end.y
        ].join(" ");

        return d;
    }

现在它很棒,你有一个函数(describeArc),它为你提供描述你的路径所需的完美参数(一个圆弧):
所以你可以将PATH定义为:

<AnimatedPath d={_d} stroke="red" strokeWidth={5} fill="none"/>

例如,如果您需要半径为R的圆弧在45度到90度之间,请将_d定义为:

_d = describeArc(R,R,45,90);

既然我们知道SVG PATH如何工作的一切,我们可以实现反应原生动画,并定义一个动画状态,如进度:

import React,{Component} from 'react';
import {View,Animated,Easing} from 'react-native';
import Svg,{Circle,Path} from 'react-native-svg';

AnimatedPath = Animated.createAnimatedComponent(Path);

class App extends Component {
    constructor() {
        super();
        this.state = {
            progress: new Animated.Value(0),}
    }
componentDidMount(){
        Animated.timing(this.state.progress,{
            toValue:1,duration:1000,}).start()
}



    render() {
        function polarToCartesian(centerX,angleInDegrees) {
            var angleInRadians = (angleInDegrees-90) * Math.PI / 180.0;

            return {
                x: centerX + (radius * Math.cos(angleInRadians)),y: centerY + (radius * Math.sin(angleInRadians))
            };
        }

        function describeArc(x,endAngle){

            var start = polarToCartesian(x,endAngle);
            var end = polarToCartesian(x,startAngle);

            var largeArcFlag = endAngle - startAngle <= 180 ? "0" : "1";

            var d = [
                "M",end.y
            ].join(" ");

            return d;
        }

        let R = 160;
        let dRange = [];
        let iRange = [];
        let steps = 359;
        for (var i = 0; i<steps; i++){
            dRange.push(describeArc(160,160,i));
            iRange.push(i/(steps-1));
        }


        var _d = this.state.progress.interpolate({
            inputRange: iRange,outputRange: dRange
        })

        return (
            <Svg style={{flex: 1}}>
                <Circle
                    cx={R}
                    cy={R}
                    r={R}
                    stroke="green"
                    strokeWidth="2.5"
                    fill="green"
                />
                {/*       X0  Y0               X1   Y1*/}
                <AnimatedPath d={_d}
                      stroke="red" strokeWidth={5} fill="none"/>

            </Svg>
        );
    }
    }

    export default App;

这个简单的组件可以根据需要使用

>在组件的顶部,我们写道,

AnimatedPath = Animated.createAnimatedComponent(Path);

因为从react-native-svg导入的Path不是本机react-native组件,我们将其转为动画.

>在构造函数中,我们将进度定义为在动画期间应该更改的动画状态.
>在componentDidMount处启动动画过程.
>在render方法的开头,声明定义SVG d参数所需的两个函数(polarToCartesian和describeArc).
>然后在this.state.progress上使用react-native interpolate将this.state.progress中的更改从0插入到1,更改为d参数.但是,这里有两点你应该记住:

1-不同长度的两个弧之间的变化不是线性的,因此从角度0到360的线性插值不能按照您的意愿工作,因此,最好在n度的不同步骤中定义动画(我使用过1度,如果需要,你可以增加或减少它.).

2弧不能继续高达360度(因为它等于0),所以最好以接近但不等于360的程度完成动画(例如359.9)>在返回部分的末尾,描述了UI.

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