javascript – 随机自然运动jquery

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如何使用 jquery为图像重新创建此类型的移动: http://www.istockphoto.com/stock-video-12805249-moving-particles-loop-soft-green-hd-1080.php

我打算将它用作网页背景.如果jquery不可能,我将使用flash as3.但我更喜欢jquery.

解决方法

编辑: Raphael肯定更适合这个,因为它支持IE. jQuery的问题在于,由于CSS的限制,圆角在IE中很难做到……在Raphael交叉浏览器圈子里没有汗水.

jsFiddle with Raphael – all browsers

(虽然它可能看起来更好speeded up in IE)

(function() {
    var paper,circs,i,nowX,nowY,timer,props = {},toggler = 0,elie,dx,dy,rad,cur,opa;
    // Returns a random integer between min and max  
    // Using Math.round() will give you a non-uniform distribution!  
    function ran(min,max)  
    {  
        return Math.floor(Math.random() * (max - min + 1)) + min;  
    } 

    function moveIt()
    {
        for(i = 0; i < circs.length; ++i)
        {            
              // Reset when time is at zero
            if (! circs[i].time) 
            {
                circs[i].time  = ran(30,100);
                circs[i].deg   = ran(-179,180);
                circs[i].vel   = ran(1,5);  
                circs[i].curve = ran(0,1);
                circs[i].fade  = ran(0,1);
                circs[i].grow  = ran(-2,2); 
            }                
                // Get position
            nowX = circs[i].attr("cx");
            nowY = circs[i].attr("cy");   
               // Calc movement
            dx = circs[i].vel * Math.cos(circs[i].deg * Math.PI/180);
            dy = circs[i].vel * Math.sin(circs[i].deg * Math.PI/180);
                // Calc new position
            nowX += dx;
            nowY += dy;
                // Calc wrap around
            if (nowX < 0) nowX = 490 + nowX;
            else          nowX = nowX % 490;            
            if (nowY < 0) nowY = 490 + nowY;
            else          nowY = nowY % 490;

                // Render moved particle
            circs[i].attr({cx: nowX,cy: nowY});

                // Calc growth
            rad = circs[i].attr("r");
            if (circs[i].grow > 0) circs[i].attr("r",Math.min(30,rad +  .1));
            else                   circs[i].attr("r",Math.max(10,rad -  .1));

                // Calc curve
            if (circs[i].curve > 0) circs[i].deg = circs[i].deg + 2;
            else                    circs[i].deg = circs[i].deg - 2;

                // Calc opacity
            opa = circs[i].attr("fill-opacity");
            if (circs[i].fade > 0) {
                circs[i].attr("fill-opacity",Math.max(.3,opa -  .01));
                circs[i].attr("stroke-opacity",opa -  .01)); }
            else {
                circs[i].attr("fill-opacity",Math.min(1,opa +  .01));
                circs[i].attr("stroke-opacity",opa +  .01)); }

            // Progress timer for particle
            circs[i].time = circs[i].time - 1;

                // Calc damping
            if (circs[i].vel < 1) circs[i].time = 0;
            else circs[i].vel = circs[i].vel - .05;              

        } 
        timer = setTimeout(moveIt,60);
    }

    window.onload = function () {
        paper = Raphael("canvas",500,500);
        circs = paper.set();
        for (i = 0; i < 30; ++i)
        {
            opa = ran(3,10)/10;
            circs.push(paper.circle(ran(0,500),ran(0,ran(10,30)).attr({"fill-opacity": opa,"stroke-opacity": opa}));
        }
        circs.attr({fill: "#00DDAA",stroke: "#00DDAA"});
        moveIt();
        elie = document.getElementById("toggle");
        elie.onclick = function() {
            (toggler++ % 2) ? (function(){
                    moveIt();
                    elie.value = " Stop ";
                }()) : (function(){
                    clearTimeout(timer);
                    elie.value = " Start ";
                }());
        }
    };
}());​

第一次尝试jQuery解决方案如下:

这个jQuery尝试在IE中几乎失败,在FF中很慢. Chrome和Safari做得很好:

jsFiddle example for all browsers (IE is not that good)

(我没有在IE中实现淡入淡出,而且IE没有圆角…而且JS也比较慢,所以整体看起来很糟糕)

jsFiddle example for Chrome and Safari only (4x more particles)

(function() {
    var x,y,$elie,pos,$that,vel,deg,fade,curve,ko,mo,oo,grow,len;

    // Returns a random integer between min and max  
    // Using Math.round() will give you a non-uniform distribution!  
    function ran(min,max)  
    {  
        return Math.floor(Math.random() * (max - min + 1)) + min;  
    } 

    function moveIt()
    {
        $("div.spec").each(function(i,v) {
            $elie = $(v);
            if (! $elie.data("time"))
            {
                $elie.data("time",ran(30,100));
                $elie.data("deg",ran(-179,180));
                $elie.data("vel",ran(3,10));  
                $elie.data("curve",1));
                $elie.data("fade",1));
                $elie.data("grow",ran(-2,2));                
            }

            vel = $elie.data("vel");
            deg = $elie.data("deg");
            fade = $elie.data("fade");            
            curve = $elie.data("curve");
            grow = $elie.data("grow");

            len = $elie.width();
            if (grow > 0)
                len = Math.min(len + grow,50);
            else
                len = Math.max(len + grow,20);

            $elie.css("-moz-border-radius",len/2);
            $elie.css("border-radius",len/2);

            $elie.css("width",len);
            $elie.css("height",len);

            pos = $elie.position();            

            $elie.data("time",$elie.data("time") - 1);

            if (curve)
                $elie.data("deg",(deg + 5) % 180);
            else
                $elie.data("deg",(deg - 5) % 180);

            ko = $elie.css("-khtml-opacity");
            mo = $elie.css("-moz-opacity");
            oo = $elie.css("opacity");
            if (fade)
            {
                $elie.css("-khtml-opacity",Math.max(ko - .1,.5));
                $elie.css("-moz-opacity",Math.max(mo - .1,.5));
                $elie.css("opacity",Math.max(oo - .1,.5));
            } else
            {
                $elie.css("-khtml-opacity",Math.min(ko - -.1,1));
                $elie.css("-moz-opacity",Math.min(mo - -.1,1));
                $elie.css("opacity",Math.min(oo - -.1,1));                
            }

            if (vel < 3)
                $elie.data("time",0);
            else
                $elie.data("vel",vel - .2);            


            nowX = pos.left;
            nowY = pos.top;

            x = vel * Math.cos(deg * Math.PI/180);
            y = vel * Math.sin(deg * Math.PI/180);

            nowX = nowX + x;            
            nowY = nowY + y;

            if (nowX < 0)
                nowX = 490 + nowX;
            else
                nowX = nowX % 490;

            if (nowY < 0)
                nowY = 490 + nowY;
            else
                nowY = nowY % 490;            
            $elie.css("left",nowX);
            $elie.css("top",nowY);
        });
    }
    $(function() {
        $(document.createElement('div')).appendTo('body').attr('id','Box');
        $elie = $("<div/>").attr("class","spec");
        // Note that math random is inclussive for 0 and exclussive for Max
        for (i = 0; i < 100; ++i)
        {
            $that = $elie.clone();  
            $that.css("top",495));
            $that.css("left",495));            
            $("#Box").append($that);            
        }          
        timer = setInterval(moveIt,60);
        $("input").toggle(function() {
            clearInterval(timer);
            this.value = " Start ";
        },function() {
            timer = setInterval(moveIt,60);        
            this.value = " Stop ";            
        });        
    });
}());
​

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