Flutter 实现酷炫的3D效果

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老孟导读:此文讲解3个酷炫的3D动画效果

下面是要实现的效果

Flutter 中3D效果是通过 Transform 组件实现的,没有变换效果的实现:

class TransformDemo extends StatelessWidget {
  @override
  Widget build(BuildContext context) {
    return Scaffold(
      appBar: AppBar(
        title: Text('3D 变换Demo'),),body: Container(
        alignment: Alignment.center,color: Colors.white,child: Text('3D 变换Demo'),);
  }
}

通过 GestureDetector 组件添加滑动事件监听:

@override
Widget build(BuildContext context) {
  return Scaffold(
    appBar: AppBar(
      title: Text('3D 变换Demo'),body: GestureDetector(
      onPanUpdate: (details) {
        print('$details');
      },child: Container(
        alignment: Alignment.center,);
}

添加 Transform 对组件进入旋转:

@override
Widget build(BuildContext context) {
  return Transform(
      transform: Matrix4.identity()
        ..setEntry(3,2,0.001)
        ..rotateX(pi/6)
        ..rotateY(pi/6),alignment: Alignment.center,child: Scaffold(
        appBar: AppBar(
          title: Text('3D 变换Demo'),body: GestureDetector(
          onPanUpdate: (details) {
          },child: Container(
            alignment: Alignment.center,));
}

将滑动的偏移和旋转进行关联:

class TransformDemo extends StatefulWidget {
  @override
  _TransformDemoState createState() => _TransformDemoState();
}

class _TransformDemoState extends State<TransformDemo> {
  double _rotateX = .0;
  double _rotateY = .0;

  @override
  Widget build(BuildContext context) {
    return Transform(
        transform: Matrix4.identity()
          ..rotateX(_rotateX)
          ..rotateY(_rotateY),child: Scaffold(
          appBar: AppBar(
            title: Text('3D 变换Demo'),body: GestureDetector(
            onPanUpdate: (details) {
              setState(() {
                _rotateX += details.delta.dy * .01;
                _rotateY += details.delta.dx * -.01;
              });
            },child: Container(
              alignment: Alignment.center,));
  }
}

基本已经实现了3D效果,但效果比较生硬,尤其垂直方向旋转的时候远点和近点在屏幕上的宽度是一样,

添加近大远小的效果

Transform(
    transform: Matrix4.identity()
      ..setEntry(3,0.001)
      ..rotateX(_rotateX)
      ..rotateY(_rotateY),...

翻书效果

上面的效果类似于翻书的效果

实现的原理:

图片左右切割为两部分,两张图片共分割为4个新的组件,如下图,分别为1、2、3、4

代码实现:

_child1 = ClipRect(
  child: Align(
    alignment: Alignment.centerLeft,widthFactor: 0.5,child: child1,);
_child2 = ClipRect(
  child: Align(
    alignment: Alignment.centerRight,);

_child3 = ClipRect(
  child: Align(
    alignment: Alignment.centerLeft,child: child2,);

_child4 = ClipRect(
  child: Align(
    alignment: Alignment.centerRight,);

第一张图片放在第二种图片的上面,先旋转 组件2 从 0度到 90度,然后再旋转 组件3 从 -90度到0度,代码实现:

Row(
  mainAxisAlignment: MainAxisAlignment.center,children: <Widget>[
    Stack(
      children: [
        _child1,Transform(
          alignment: Alignment.centerRight,transform: Matrix4.identity()
            ..setEntry(3,0.001)
            ..rotateY(_animation1.value),child: _child3,],Container(
      width: 3,Stack(
      children: [
        _child4,Transform(
          alignment: Alignment.centerLeft,0.001)
            ..rotateY(_animation.value),child: _child2,)
      ],)
  ],)

动画控制器设置:

@override
void initState() {
  init();
  _controller =
      AnimationController(vsync: this,duration: Duration(seconds: 5))
        ..addListener(() {
          setState(() {});
        });
  _animation = Tween(begin: .0,end: pi / 2)
      .animate(CurvedAnimation(parent: _controller,curve: Interval(.0,.5)));
  _animation1 = Tween(begin: -pi / 2,end: 0.0).animate(
      CurvedAnimation(parent: _controller,curve: Interval(.5,1.0)));
  _controller.forward();
  super.initState();
}

其中 child1,child2为两种图片代码如下:

_FlipUpDemoState(
    Container(
      width: 300,height: 400,child: Image.asset(
        'assets/images/b.jpg',fit: BoxFit.cover,Container(
      width: 300,child: Image.asset(
        'assets/images/c.jpeg',))

最后生成效果就是开始的翻书效果

上面是左右翻页效果,同理换成上下翻页效果

@override
Widget build(BuildContext context) {
  return Scaffold(
    appBar: AppBar(),body: Column(
      mainAxisAlignment: MainAxisAlignment.center,children: <Widget>[
        Stack(
          children: [
            _upperChild1,Transform(
              alignment: Alignment.bottomCenter,transform: Matrix4.identity()
                ..setEntry(3,0.003)
                ..rotateX(_animation1.value),child: _upperChild2,SizedBox(
          height: 2,Stack(
          children: [
            _lowerChild2,Transform(
              alignment: Alignment.topCenter,0.003)
                ..rotateX(_animation.value),child: _lowerChild1,)
          ],);
}

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