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flex中dictionary跟Object的区别与遍历,
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AS3中Object和 Dictionary都可以用来保存key-value形式的数据,Dictionary类和Object唯一的区别在于:Dictionary对象可以使用非字符串作为键值对的键。例如:
- var obj:Object = new Object();
- obj["name"] ="name";
- obj[1] = 1;
- obj[new Object()] ="object";
- for (var key:String in obj) {
- trace(key+":"+obj[key]);
- }
var obj:Object = new Object();
obj["name"] ="name"; // key 字符串"name"
obj[1] = 1; // key是1 (被转换成字符串"1")
obj[new Object()] ="object"; // key是new Object(),被转传成字符串"[object Object]"
for (var key:String in obj) {
trace(key+":"+obj[key]); // 输出 1:1 [object Object]:object name:name
}
也就是说,无论用什么类型的变量作为键,Object都将key转换成字符串。同时,如果你使用了不同的对象作为键,都会被转换成字符串"[object Object]"作为键,因此而指向了同一个数据。例如:
- var a:Object = new Object();
- var b:Object = new Object();
- var obj:Object = new Object();
- obj[a] = 1;
- obj[b] = 2;
- for (var key:String in obj) {
- trace(key+":"+obj[key]);
- }
var a:Object = new Object();
var b:Object = new Object();
var obj:Object = new Object();
obj[a] = 1; // obj["[object Object]"] = 1;
obj[b] = 2; // obj["[object Object]"] = 2;
for (var key:String in obj) {
trace(key+":"+obj[key]); // traces: [object Object]:2
}
Dictionary类将没有这个限制,你可以将键设置成任何一种数据类型。例如:
</pre><p> </p><div class="dp-Highlighter bg_javascript"><div class="bar"><div class="tools"><strong>[javascript]</strong> <a target=_blank title="view plain" class="ViewSource" href="http://blog.csdn.net/nsrainbow/article/details/6839497#">view plain</a><a target=_blank title="copy" class="CopyToClipboard" href="http://blog.csdn.net/nsrainbow/article/details/6839497#">copy</a><a target=_blank title="print" class="PrintSource" href="http://blog.csdn.net/nsrainbow/article/details/6839497#">print</a><a target=_blank title="?" class="About" href="http://blog.csdn.net/nsrainbow/article/details/6839497#">?</a></div></div><ol class="dp-c"><li class="alt"><span><span class="keyword">var</span><span> a:Object = </span><span class="keyword">new</span><span> Object(); </span></span></li><li><span><span class="keyword">var</span><span> b:Object = </span><span class="keyword">new</span><span> Object(); </span></span></li><li class="alt"><span><span class="keyword">var</span><span> dict:Dictionary = </span><span class="keyword">new</span><span> Dictionary(); </span></span></li><li><span>dict[a] = 1; <span class="comment">// dict[a] = 1; </span><span> </span></span></li><li class="alt"><span>dict[b] = 2; <span class="comment">// dict[b] = 2; </span><span> </span></span></li><li><span><span class="keyword">for</span><span> (</span><span class="keyword">var</span><span> key:* </span><span class="keyword">in</span><span> dict) { </span></span></li><li class="alt"><span> trace(key+<span class="string">":"</span><span>+dict[key]); </span><span class="comment">// traces: [object Object]:2 [object Object]:1</span><span> </span></span></li><li><span>} </span></li></ol></div><pre class="javascript" style="display: none;" name="code">var a:Object = new Object();
var b:Object = new Object();
var dict:Dictionary = new Dictionary();
dict[a] = 1; // dict[a] = 1;
dict[b] = 2; // dict[b] = 2;
for (var key:* in dict) {
trace(key+":"+dict[key]); // traces: [object Object]:2 [object Object]:1
}
注意:
1、虽然在trace的时候,输出的还是[object Object],但是这个结果是对象的toString的结果。在Dictionary对象中,代表的是不同的对象引用。
2、这里的key的类型是*。这是很重要的,因为dict对象中的键可能是任何数据类型的。
3、Object的键必须是字符串,或表示字符串的表达式(变量或函数),若不是字符串的表达式,则将调用toString()方法,将其转化为字符串;
4、与Object不同的是,Dictionary使用的键是对象的引用,而不是字符串,且非原始对象键调用之前是通过全等运算符(===)来进行判断,并不会将数据类型强制转换之后再进行判断。