#pragma once #include <iostream> #include <assert.h> using namespace std; template<class Type> class SeqQueue { public: SeqQueue(size_t sz = INIT_SZ); ~SeqQueue(); public: bool empty()const; bool full()const; void show()const; bool push(const Type &x); bool pop(); void gettop(Type &x); int length()const; void clear(); void destory(); void quit_system(Type &x); private: enum{ INIT_SZ = 8 }; Type *base; int capacity; int head; int tail; }; template<class Type> SeqQueue<Type>::SeqQueue(size_t sz = INIT_SZ) { capacity = sz > INIT_SZ ? sz : INIT_SZ; base = new Type[capacity]; assert(base != NULL); head = 0; tail = 0; } template<class Type> SeqQueue<Type>::~SeqQueue() { destory(); } // 判断队列是否满了,顺序队列呈现虚满的状态 template<class Type> bool SeqQueue<Type>::full()const { return (tail >= capacity); } // 判断队列是否为空 template<class Type> bool SeqQueue<Type>::empty()const { return (tail == 0); } // 显示 template<class Type> void SeqQueue<Type>::show()const { if (tail == 0) { cout << "the queue is empty!" << endl; return; } for (int i = tail - 1; i >= head; --i) { cout << base[i] << endl; } } // 入队 template<class Type> bool SeqQueue<Type>::push(const Type &x) { if (full()) { cout << "the queue is full,can not enter!" << endl; return false; } else { base[tail] = x; tail++; return true; } } // 出队 template<class Type> bool SeqQueue<Type>::pop() { if (empty()) { cout << "the queue is empty,can not pop!" << endl; return false; } else { head++; return true; } } // 获得队头元素 template<class Type> void SeqQueue<Type>::gettop(Type &x) { x = base[head]; } // 求队列长度 template<class Type> int SeqQueue<Type>::length()const { return (tail - head); } // 清空队列 template<class Type> void SeqQueue<Type>::clear() { head = tail = 0; } // 摧毁队列 template<class Type> void SeqQueue<Type>::destory() { delete []base; base = NULL; capacity = head = tail = 0; } // 摧毁队列 template<class Type> void SeqQueue<Type>::quit_system(Type &x) { x = 0; }
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#include "SeqQueue.h" int main() { SeqQueue<int> myqueue; int input = 1; int value; while (input) { cout << "****************************************************" << endl; cout << "* [1] show [2] push *" << endl; cout << "* [3] pop [4] gettop *" << endl; cout << "* [5] length [6] clear *" << endl; cout << "* [7] destory [8] quit_syntem *" << endl; cout << "****************************************************" << endl; cout << "please choose:"; cin >> input; switch (input) { case 1: myqueue.show(); break; case 2: cout << "please enter the number:"; while (cin >> value,value != -1) { myqueue.push(value); } break; case 3: myqueue.pop(); break; case 4: myqueue.gettop(value); cout << value << endl; break; case 5: cout << myqueue.length() << endl; break; case 6: myqueue.clear(); break; case 7: myqueue.destory(); break; case 8: myqueue.quit_system(input); break; default: break; } } return 0; }
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