cocos2d 2.0中 setTouchPriority无效的问题

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CCTouchDispatcher中是这样分发触摸事件的:

  1. CCARRAY_FOREACH(m_pTargetedHandlers,pObj)//这里是遍历了一个注册过触摸事件的数组,按优先级排序
  2. {
  3. pHandler=(CCTargetedTouchHandler*)(pObj);
  4. if(!pHandler)
  5. break;
  6. }
  7. boolbClaimed=false;
  8. if(uIndex==CCTOUCHBEGAN)
  9. bClaimed=pHandler->getDelegate()->ccTouchBegan(pTouch,pEvent);
  10. if(bClaimed)
  11. pHandler->getClaimedTouches()->addObject(pTouch);
  12. }else
  13. if(pHandler->getClaimedTouches()->containsObject(pTouch))
  14. {
  15. //movedendedcanceled
  16. bClaimed=true;
  17. switch(sHelper.m_type)
  18. caseCCTOUCHMOVED:
  19. pHandler->getDelegate()->ccTouchMoved(pTouch,pEvent);
  20. caseCCTOUCHENDED:
  21. pHandler->getDelegate()->ccTouchEnded(pTouch,248); line-height:18px; margin:0px!important; padding:0px 3px 0px 10px!important; list-style-position:outside!important"> pHandler->getClaimedTouches()->removeObject(pTouch);
  22. caseCCTOUCHCANCELLED:
  23. pHandler->getDelegate()->ccTouchCancelled(pTouch,108); list-style-type:decimal-leading-zero; color:inherit; line-height:18px; margin:0px!important; padding:0px 3px 0px 10px!important; list-style-position:outside!important"> }
  24. if(bClaimed&&pHandler->isSwallowsTouches())
  25. if(bNeedsMutableSet)
  26. pMutableTouches->removeObject(pTouch);
  27. break;
  28. }
然后如果调用这里的 setPriority,就会重新排序数组: rearrangeHandlers


但是在业务层调用的 setPriority是这样的:


所以你会发现如果在初始化一个控件的时候调用 setPriority就会有效,而在运行中动态更改就无效,就是因为初始化后的下一帧调用(调用onEnter时,会注册touchdelegate)会根据当前priority将其注册进那个数组:


所以,改变触摸分发数组的机会只有一次,之后如果想动态的改变优先级需要获取TouchDispatcher后设置,或者类似menu可以调用现成的函数setHandlerPriority


解决

            //设置层级
            CCTouchDispatcher* pDispatcher = CCDirector::sharedDirector()->getTouchDispatcher();
            pDispatcher->removeDelegate(m_pCtiyGateBtn);
            pDispatcher->addTargetedDelegate(m_pCtiyGateBtn,1000,true);

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