版本 cocos2dx 2.2.5
调用
- --淡入淡出
- local function FadeInOut(sec)
- local fadein = CCFadeIn:create(sec)
- local fadeout = CCFadeOut:create(sec)
- local sequence = CCSequence:createWithTwoActions(fadein,fadeout)
- return sequence
- end
- fadeinout = FadeInOut(2)
- bg:runAction(CCRepeatForever:create(fadeinout))
bg是CCSprite对象
- --旋转并放大
- rot = CCRotateBy:create(1,360)
- scale = CCScaleTo:create(1.0,2.0)
- seq = CCSequence:createWithTwoActions(rot,scale)
- zhuque:runAction(seq)
边旋转边放大
- rot = CCRotateBy:create(1,2.0)
- ary = CCArray:create()
- ary:addObject(rot)
- ary:addObject(scale)
- --seq = CCSequence:createWithTwoActions(rot,scale)
- --jump = CCJumpBy:create(3,ccp(0,0),100,4)
- --skewTo = CCSkewTo:create(2,40,0)
- --skewTo2 = CCSkewTo:create(2,40)
- spawn = CCSpawn:create(ary)
- --move = CCMoveTo:create(0.5,ccp(300,hpos))
- zhuque:runAction(spawn)