auto listener = EventListenerTouchOneByOne::create(); listener->onTouchBegan = [=](Touch *touch,Event *event) { return true; }; listener->setSwallowTouches(true); _eventDispatcher->addEventListenerWithSceneGraPHPriority(listener,this);listener->setSwallowTouches(true);不向下传递触摸,比如有两个Layer A和B,A在B上面,触摸A时,事件就不会传递到B,从而实现模态对话框 listener->setSwallowTouches(false);向下传递触摸事件