* Sets the Z order which stands for the drawing order,and reorder this node in its parent's children array.
*
* The Z order of node is relative to its "brothers": children of the same parent.
* It's nothing to do with OpenGL's z vertex. This one only affects the draw order of nodes in cocos2d.
* The larger number it is,the later this node will be drawn in each message loop.
* Please refer to setVertexZ(float) for the difference.
*
* @param nZOrder Z order of this node.
*/
Z order用于表示node节点被描绘的顺序和记录它在父节点中的子节点数组中的位置。
node节点的Z order只是和当前的父节点的所有子节点的进行比较和起作用,具有局部性。
Z order跟OperGL的顶点无关,它只是cocos2d的节点的画图特性;
Z order越大,则表示节点在消息循环中被描绘的顺序越靠后;
可以使用setVertexZ对节点的Z order进行设置,node的nZOrder代表了node的Z order值;
二、setZOrder和_setZOrder之间的区别:_setZOrder仅仅是设置m_nZOrder的成员变量值;setZOrder先是首先设置m_nZOrder的值,然后记录该节点在父节点的子节点数组终端的位置---m_uOrderOfArrival成员变量;
原文链接:https://www.f2er.com/cocos2dx/346936.html