【Cocos2d-x】角度转换

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CCPoint location = nearEnemy-> _sprite-> getPosition();
auto vector = location - _sprite-> getPosition();
auto radians = atan2f(vector. y,vector. x);

auto rotateDegree = CC_RADIANS_TO_DEGREES(radians);

原文链接:https://www.f2er.com/cocos2dx/346919.html

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