cocos2d-x create_project.py python3版本

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之前cocos2d-x都是 python2.7版本,固改成python3.x版本 ,仅仅是个人爱好修改

#!/usr/bin/python
#coding=utf-8
# create_project_v3.py
# Create cross-platform cocos2d-x project
# Copyright (c) 2012 cocos2d-x.org
# Author: WangZhe

# define global variables

context = {
"language"          : "undefined","src_project_name"  : "undefined","src_package_name"  : "undefined","dst_project_name"  : "undeifned","dst_package_name"  : "undefined","src_project_path"  : "undefined","dst_project_path"  : "undefined","script_dir"        : "undefined",}
platforms_list = []

# begin
import sys
import os,os.path
import json
import shutil

def dumpUsage():
    print ("Usage: create_project.py -project PROJECT_NAME -package PACKAGE_NAME -language PROGRAMING_LANGUAGE")
    print ("Options:")
    print ("  -project   PROJECT_NAME          Project name,for example: MyGame")
    print ("  -package   PACKAGE_NAME          Package name,for example: com.MyCompany.MyAwesomeGame")
    print ("  -language  PROGRAMING_LANGUAGE   Major programing lanauge you want to used,should be [cpp | lua | javascript]")
    print ("")
    print ("Sample 1: ./create_project.py -project MyGame -package com.MyCompany.AwesomeGame")
    print ("Sample 2: ./create_project.py -project MyGame -package com.MyCompany.AwesomeGame -language javascript")
    print ("")

def checkParams(context):
    # generate our internal params
    context["script_dir"] = os.getcwd() + "/"
    global platforms_list
    
    # invalid invoke,tell users how to input params
    if len(sys.argv) < 7:
        dumpUsage()
        sys.exit()
    
    # find our params
    for i in range(1,len(sys.argv)):
        if "-project" == sys.argv[i]:
            # read the next param as project_name
            context["dst_project_name"] = sys.argv[i+1]
            context["dst_project_path"] = os.getcwd() + "/../../projects/" + context["dst_project_name"]
        elif "-package" == sys.argv[i]:
            # read the next param as g_PackageName
            context["dst_package_name"] = sys.argv[i+1]
        elif "-language" == sys.argv[i]:
            # choose a scripting language
            context["language"] = sys.argv[i+1]
    
    # pinrt error log our required paramters are not ready
    raise_error = False
    if context["dst_project_name"] == "undefined":
        print ("Invalid -project parameter")
        raise_error = True
    if context["dst_package_name"] == "undefined":
        print ("Invalid -package parameter")
        raise_error = True
    if context["language"] == "undefined":
        print ("Invalid -language parameter")
        raise_error = True
    if raise_error != False:
        sys.exit()
                                 
    # fill in src_project_name and src_package_name according to "language"
    if ("cpp" == context["language"]):
        context["src_project_name"] = "HelloCpp"
        context["src_package_name"] = "org.cocos2dx.hellocpp"
        context["src_project_path"] = os.getcwd() + "/../../template/multi-platform-cpp"
        platforms_list = ["ios","android","win32","winrt","wp8","mac","blackberry","linux","marmalade","tizen","wp8-xaml"]
    elif ("lua" == context["language"]):
        context["src_project_name"] = "HelloLua"
        context["src_package_name"] = "org.cocos2dx.hellolua"
        context["src_project_path"] = os.getcwd() + "/../../template/multi-platform-lua"
        platforms_list = ["ios","marmalade"]
    elif ("javascript" == context["language"]):
        context["src_project_name"] = "HelloJavascript"
        context["src_package_name"] = "org.cocos2dx.hellojavascript"
        context["src_project_path"] = os.getcwd() + "/../../template/multi-platform-js"
        platforms_list = ["ios","win32"]
# end of checkParams(context) function

def replaceString(filepath,src_string,dst_string):
    content = ""
    f1 = open(filepath,"rb")
    for line in f1:
        temp_content = line.decode('utf-8')
        if src_string in temp_content:
            content += temp_content.replace(src_string,dst_string)
        else:
            content += temp_content
    f1.close()
    f2 = open(filepath,"wb")
    f2.write(content.encode(encoding='utf_8',errors='strict'))
    f2.close()
# end of replaceString

def replaceLastNameInPath(raw_path):
    cnt = raw_path.count("PROJECT_NAME")
    if (cnt > 0):
        raw_path = raw_path.replace("PROJECT_NAME",context["src_project_name"],cnt - 1)
        dst = raw_path.replace("PROJECT_NAME",context["dst_project_name"])
        return dst
    return ""
# end of replaceLastNameInPath

def processPlatformProjects(platform):
    # determine proj_path
    proj_path = context["dst_project_path"] + "/proj.%s/" % platform
    java_package_path = ""

    # read josn config file or the current platform
    f = open("%s.json" % platform)
    data = json.load(f)

    # rename package path,like "org.cocos2dx.hello" to "com.company.game". This is a special process for android
    if (platform == "android"):
        src_pkg = context["src_package_name"].split('.')
        dst_pkg = context["dst_package_name"].split('.')
        os.rename(proj_path + "src/" + src_pkg[0],proj_path + "src/" + dst_pkg[0])
        os.rename(proj_path + "src/" + dst_pkg[0] + "/" + src_pkg[1],proj_path + "src/" + dst_pkg[0] + "/" + dst_pkg[1])
        os.rename(proj_path + "src/" + dst_pkg[0] + "/" + dst_pkg[1] + "/" + src_pkg[2],proj_path + "src/" + dst_pkg[0] + "/" + dst_pkg[1] + "/" + dst_pkg[2])
        java_package_path = dst_pkg[0] + "/" + dst_pkg[1] + "/" + dst_pkg[2]

    # rename files and folders
    for i in range(0,len(data["rename"])):
        tmp = data["rename"][i].replace("PACKAGE_PATH",java_package_path)
        src = tmp.replace("PROJECT_NAME",context["src_project_name"])
        if (platform == "wp8-xaml"):
            dst = replaceLastNameInPath(tmp)
        else:
            dst = tmp.replace("PROJECT_NAME",context["dst_project_name"])
        if (os.path.exists(proj_path + src) == True):
            os.rename(proj_path + src,proj_path + dst)

    # remove useless files and folders
    for i in range(0,len(data["remove"])):
        dst = data["remove"][i].replace("PROJECT_NAME",context["dst_project_name"])
        if (os.path.exists(proj_path + dst) == True):
            shutil.rmtree(proj_path + dst)
    
    # rename package_name. This should be replaced at first. Don't change this sequence
    for i in range(0,len(data["replace_package_name"])):
        tmp = data["replace_package_name"][i].replace("PACKAGE_PATH",java_package_path)
        dst = tmp.replace("PROJECT_NAME",context["dst_project_name"])
        if (os.path.exists(proj_path + dst) == True):
            replaceString(proj_path + dst,context["src_package_name"],context["dst_package_name"])
    
    # rename project_name
    for i in range(0,len(data["replace_project_name"])):
        tmp = data["replace_project_name"][i].replace("PACKAGE_PATH",context["dst_project_name"])
                  
    # done!
    print ("proj.%s\t\t: Done!" % platform)
    # end of processPlatformProjects



# -------------- main --------------
# dump argvs
# print sys.argv

# prepare valid "context" dictionary
checkParams(context)
# import pprint
# pprint.pprint(context)

# copy "lauguage"(cpp/lua/javascript) platform.proj into cocos2d-x/projects/<project_name>/folder
if (os.path.exists(context["dst_project_path"]) == True):
    print ("Error:" + context["dst_project_path"] + " folder is already existing")
    print ("Please remove the old project or choose a new PROJECT_NAME in -project parameter")
    sys.exit()
else:
    shutil.copytree(context["src_project_path"],context["dst_project_path"],True)

# call process_proj from each platform's script folder          
for platform in platforms_list:
    processPlatformProjects(platform)
#    exec "import %s.handle_project_files" % (platform)
#    exec "%s.handle_project_files.handle_project_files(context)" % (platform)

print ("New project has been created in this path: " + context["dst_project_path"].replace("/tools/project-creator/../..",""))
print ("Have Fun!")
原文链接:https://www.f2er.com/cocos2dx/346887.html

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