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Cocos2d-x_CCSrollView(滚动视图类)介绍,
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//
// HelloWorldScene.h
//
#ifndef __HELLOWORLD_SCENE_H__
#define __HELLOWORLD_SCENE_H__
#include "cocos2d.h"
#include "cocos-ext.h"
USING_NS_CC;
USING_NS_CC_EXT;
class HelloWorld : public cocos2d::CCLayer,public extension::CCScrollViewDelegate //CCScrollViewDelegate
{
public:
virtual bool init();
static cocos2d::CCScene* scene();
CREATE_FUNC(HelloWorld);
// 必须重写和定义CCScrollViewDelegate的协议,要不然CREATE_FUNC宏会报错
virtual void scrollViewDidScroll(CCScrollView* view);
virtual void scrollViewDidZoom(CCScrollView* view);
};
#endif
//
// HelloWorldScene.cpp
//
#include "HelloWorldScene.h"
USING_NS_CC;
CCScene* HelloWorld::scene()
{
CCScene *scene = CCScene::create();
HelloWorld *layer = HelloWorld::create();
scene->addChild(layer);
return scene;
}
bool HelloWorld::init()
{
if ( !CCLayer::init() )
{
return false;
}
CCSize winSize = CCDirector::sharedDirector()->getWinSize();
// 创建一个layer作为容器
CCLayer *containLayer = CCLayer::create();
CCSprite *pSpr1 = CCSprite::create("HelloWorld.png");
pSpr1->setPosition(ccp(winSize.width*0.5,winSize.height*0.5));
CCSprite *pSpr2 = CCSprite::create("HelloWorld.png");
pSpr2->setPosition(ccp(pSpr1->getContentSize().width,winSize.height*0.5));
containLayer->addChild(pSpr1);
containLayer->addChild(pSpr2);
containLayer->setContentSize(CCSizeMake(winSize.width*3,winSize.height));
// 创建CCScrollView
CCScrollView *pScrView = CCScrollView::create(CCSizeMake(winSize.width*2,winSize.height));
pScrView->setBounceable(false);
pScrView->setContainer(containLayer);
// 必须在AppController.mm中开启ios对多触点的支持
//[__glView setMultipleTouchEnabled:YES];
pScrView->setTouchEnabled(true);
pScrView->setDelegate(this);
this->addChild(pScrView);
return true;
}
void HelloWorld::scrollViewDidScroll(cocos2d::extension::CCScrollView *view)
{
CCLog("scrView移动");
}
void HelloWorld::scrollViewDidZoom(cocos2d::extension::CCScrollView *view)
{
CCLog("scrView缩放");
}
</pre><pre name="code" class="cpp">
原文链接:https://www.f2er.com/cocos2dx/346792.html