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Cocos2d-x_单点触摸,
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//
// HelloWorldScene.h
//
#ifndef __HELLOWORLD_SCENE_H__
#define __HELLOWORLD_SCENE_H__
#include "cocos2d.h"
#include "cocos-ext.h"
#include "TestLayer.h"
USING_NS_CC;
USING_NS_CC_EXT;
class HelloWorld : public cocos2d::CCLayer
{
public:
virtual bool init();
static cocos2d::CCScene* scene();
CREATE_FUNC(HelloWorld);
// CCLayer已经实现CCTouchDelegate协议,所以CCLayer的子类不用再次调用此接口
// 重写“单点”触摸回调函数
virtual bool ccTouchBegan(CCTouch *pTouch,CCEvent *pEvent);
virtual void ccTouchMoved(CCTouch *pTouch,CCEvent *pEvent);
virtual void ccTouchEnded(CCTouch *pTouch,CCEvent *pEvent);
virtual void ccTouchCancelled(CCTouch *pTouch,CCEvent *pEvent);
// 重写生命周期函数
virtual void onEnter();
virtual void onExit();
};
#endif
//
// HelloWorldScene.cpp
//
#include "HelloWorldScene.h"
USING_NS_CC;
CCScene* HelloWorld::scene()
{
CCScene *scene = CCScene::create();
HelloWorld *layer = HelloWorld::create();
scene->addChild(layer);
return scene;
}
bool HelloWorld::init()
{
if ( !CCLayer::init() )
{
return false;
}
CCSize winSize = CCDirector::sharedDirector()->getWinSize();
return true;
}
void HelloWorld::onEnter()
{
CCLayer::onEnter();
CCDirector::sharedDirector()->getTouchDispatcher()->addTargetedDelegate(this,false); // 增加“单点”触摸代理
/*
使用导演获得触摸事件调度者,给它添加一个代理,代理为this
*/
}
void HelloWorld::onExit()
{
CCLayer::onExit();
CCDirector::sharedDirector()->getTouchDispatcher()->removeDelegate(this);
/*
使用导演获得触摸事件调度者,把当前的代理this删除掉
*/
}
bool HelloWorld::ccTouchBegan(cocos2d::CCTouch *pTouch,cocos2d::CCEvent *pEvent)
{
CCLOG("HelloWorld::ccTouchBegan");
return true;
}
void HelloWorld::ccTouchMoved(cocos2d::CCTouch *pTouch,cocos2d::CCEvent *pEvent)
{
CCLOG("HelloWorld::ccTouchMoved");
}
void HelloWorld::ccTouchEnded(cocos2d::CCTouch *pTouch,cocos2d::CCEvent *pEvent)
{
CCLOG("HelloWorld::ccTouchEnded");
}
void HelloWorld::ccTouchCancelled(cocos2d::CCTouch *pTouch,cocos2d::CCEvent *pEvent)
{
CCLOG("HelloWorld::ccTouchCancelled");
}
原文链接:https://www.f2er.com/cocos2dx/346760.html