cocos2d js ScrollView的用法

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游戏中很多需要用到ScrollView的情况,也就是需要滚动一片区域。这里有两种实现方法,一种是使用cocos studio的方式,第二种是手写代码。先看第一种

第一种记得在设置滚动区域时选取裁剪项。

        var size = cc.winSize;
         
        //读取json文件
        var root = ccs.uiReader.widgetFromJsonFile(res.listJson);
       this.addChild(root);
       //获取在cocos studio里面设定好的scrollView
        var missionlist = ccui.helper.seekWidgetByName(root,"MissionList");
       //设定垂直朝向滚动
        missionlist.setDirection(ccui.ScrollView.DIR_VERTICAL);
        missionlist.setTouchEnabled(true);
        missionlist.setBounceEnabled(true);
        missionlist.setVisible(true);
        //设置大小
        missionlist.setSize(cc.size(960,400)); 
        //设置可以滚动区域       
        var len = 9;
        missionlist.setInnerContainerSize(cc.size(960,80* len));
        missionlist.y = size.height/2;
        missionlist.x = size.width/2;
        missionlist.setAnchorPoint(cc.p(0.5,0.5));
       //设置滚动的项目
        for(var i = 0; i < len; i++){
	        var sprite = new cc.Sprite(res.item_png);
	        missionlist.addChild(sprite);
	        sprite.x = missionlist.width/2;
	        sprite.y = missionlist.getInnerContainerSize().height + 40 - (i+1)*80;
	        sprite.setAnchorPoint(cc.p(0.5,0.5));
        }
         missionlist.jumpToTop();
第二种,手写代码
        var listView = ccui.ScrollView.create();
        listView.setDirection(ccui.ScrollView.DIR_VERTICAL);
        listView.setTouchEnabled(true);
        listView.setBounceEnabled(true);
        listView.setSize(cc.size(960,400));
        listView.x = size.width/2;
        listView.y = size.height/2;
        listView.setAnchorPoint(cc.p(0.5,0.5));
        this.addChild(listView);
       listView.setInnerContainerSize(cc.size(960,80*9));
        for(var i =0; i < 9; i++){
         var sprite = new cc.Sprite(res.item_png);
         listView.addChild(sprite);
         sprite.x= listView.width/2;
         sprite.y= listView.getInnerContainerSize().height + 40 - (i+1)*80;
         sprite.setAnchorPoint(cc.p(0.5,0.5));
        }

        listView.jumpToTop();
 
下面是左右滑动的代码示例
 

var HelloWorldLayer = cc.Layer.extend({
  sprite:null,ctor:function () {


    this._super();


    var size = cc.winSize;
   
    var listView = new ccui.ScrollView();
    listView.setDirection(ccui.ScrollView.DIR_HORIZONTAL);
    listView.setTouchEnabled(true); 
    listView.setBounceEnabled(true);
    listView.setSize(cc.size(512,200)); 
    listView.x = size.width/2; 
    listView.y = size.height/2;
    listView.setAnchorPoint(cc.p(0.5,0.5)); 
    this.addChild(listView);
    listView.setInnerContainerSize(cc.size(128*6,200));
    for(var i =0; i < 6; i++){ 
    <span style="white-space:pre">	</span>var sprite = new cc.Sprite(res.item_png); 
    <span style="white-space:pre">	</span>listView.addChild(sprite);
    <span style="white-space:pre">	</span>
    <span style="white-space:pre">	</span>sprite.x= i*130 + 40;
    <span style="white-space:pre">	</span>sprite.y= listView.getInnerContainerSize().height/2; 
    <span style="white-space:pre">	</span>sprite.setAnchorPoint(cc.p(0.5,0.5));
    } 


    listView.jumpToLeft(); 
    cc.log("ben guo...");
    return true;
  }
});


var HelloWorldScene = cc.Scene.extend({
  onEnter:function () {
    this._super();
    var layer = new HelloWorldLayer();
    this.addChild(layer);
  }
});


原文链接:https://www.f2er.com/cocos2dx/346550.html

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