.h文件
#ifndef __THREADDEMO_H_ #define __THREADDEMO_H_ #include "cocos2d.h" using namespace cocos2d; class ThreadDemo:public Layer{ public: CREATE_FUNC(ThreadDemo); virtual bool init(); static Scene *createScene(); void leftHand(); void rightHand(); }; #endif // !__THREADDEMO_H_
.cpp文件:
#include "ThreadDemo.h" bool ThreadDemo::init(){ if (!Layer::init()) { return false; } //创建、开启线程1 std::thread threah1 = std::thread(&ThreadDemo::leftHand,this); threah1.detach(); //创建、开启线程2 std::thread thread2 = std::thread(&ThreadDemo::rightHand,this); thread2.detach(); return true; } Scene *ThreadDemo::createScene(){ Scene *scene = Scene::create(); auto layer = ThreadDemo::create(); scene->addChild(layer); return scene; } void ThreadDemo::leftHand(){ log("==========draw left start============="); int num = 0; while (num < 1000000000) { num++; } log("===============draw left end=========="); } void ThreadDemo::rightHand(){ int num = 0; while (num<4) { #if(CC_TARGET_PLATFORM == CC_PLATFORM_WIN32) Sleep(1000);//睡眠1秒钟 log("sleep"); #else usleep(1000); #endif log("draw right start"); num++; } }
这只是一个很简单的Demo,后期会有一个完善的,学习中。。。。。。
原文链接:https://www.f2er.com/cocos2dx/346436.html