cocos2dx3.0之读取cocostudio的UI控件

前端之家收集整理的这篇文章主要介绍了cocos2dx3.0之读取cocostudio的UI控件前端之家小编觉得挺不错的,现在分享给大家,也给大家做个参考。

HelloWorldScene.h

#ifndef __HELLOWORLD_SCENE_H__
#define __HELLOWORLD_SCENE_H__

#include "cocos2d.h"
#include "network\HttpClient.h"
#include "cocos-ext.h"

class HelloWorld : public cocos2d::Layer
{
public:
    // there's no 'id' in cpp,so we recommend returning the class instance pointer
    static cocos2d::Scene* createScene();

    // Here's a difference. Method 'init' in cocos2d-x returns bool,instead of returning 'id' in cocos2d-iphone
    virtual bool init();
    
    // a selector callback
    void menuCloseCallback(cocos2d::Ref* pSender);
    
    // implement the "static create()" method manually
    CREATE_FUNC(HelloWorld);
	void onButtonClick(Ref* sender,cocos2d::ui::TouchEventType type);
};

#endif // __HELLOWORLD_SCENE_H__


HelloWorldScene.cpp
#include "HelloWorldScene.h"
#include "cocostudio/Cocostudio.h"
#include "ui/CocosGUI.h"
USING_NS_CC;
using namespace network;
using namespace cocos2d::ui;
using namespace cocostudio;

Scene* HelloWorld::createScene()
{
    // 'scene' is an autorelease object
    auto scene = Scene::create();
    
    // 'layer' is an autorelease object
    auto layer = HelloWorld::create();

    // add layer as a child to scene
    scene->addChild(layer);

    // return the scene
    return scene;
}

// on "init" you need to initialize your instance
bool HelloWorld::init()
{
    //////////////////////////////
    // 1. super init first
    if ( !Layer::init() )
    {
        return false;
    }
    
    Size visibleSize = Director::getInstance()->getVisibleSize();
    Vec2 origin = Director::getInstance()->getVisibleOrigin();

    /////////////////////////////
    // 2. add a menu item with "X" image,which is clicked to quit the program
    //    you may modify it.

    // add a "close" icon to exit the progress. it's an autorelease object
    auto closeItem = MenuItemImage::create(
                                           "CloseNormal.png","CloseSelected.png",CC_CALLBACK_1(HelloWorld::menuCloseCallback,this));
	closeItem->setPosition(Vec2(origin.x + visibleSize.width - closeItem->getContentSize().width/2,origin.y + closeItem->getContentSize().height/2));

    // create menu,it's an autorelease object
    auto menu = Menu::create(closeItem,NULL);
    menu->setPosition(Vec2::ZERO);
    this->addChild(menu,1);

    /////////////////////////////
    // 3. add your codes below...

    // add a label shows "Hello World"
    // create and initialize a label
    
    auto label = Label::createWithTTF("Hello World","fonts/Marker Felt.ttf",24);
    
    // position the label on the center of the screen
    label->setPosition(Vec2(origin.x + visibleSize.width/2,origin.y + visibleSize.height - label->getContentSize().height));

    // add the label as a child to this layer
    this->addChild(label,1);

    // add "HelloWorld" splash screen"
    auto sprite = Sprite::create("HelloWorld.png");

    // position the sprite on the center of the screen
    sprite->setPosition(Vec2(visibleSize.width/2 + origin.x,visibleSize.height/2 + origin.y));

    // add the sprite as a child to this layer
    this->addChild(sprite,0);

    
	Layout *layout = dynamic_cast<Layout *>(GUIReader::getInstance()->widgetFromJsonFile("DemoLogin/DemoLogin.json"));
	this->addChild(layout);

	TextField *name_TextField = dynamic_cast<TextField *>(layout->getChildByName("name_TextField"));
	name_TextField->setString("HAHAHHAHAHAHA");

	Button *login_Button = dynamic_cast<Button *>(layout->getChildByName("login_Button"));
	login_Button->addTouchEventListener(this,toucheventselector(HelloWorld::onButtonClick));
	return true;
}

void HelloWorld::onButtonClick(Ref* sender,TouchEventType type)
{
	switch(type)
	{
	case TOUCH_EVENT_ENDED:
		log("按下按钮");
		break;
	}
}

void HelloWorld::menuCloseCallback(Ref* pSender)
{
//#if (CC_TARGET_PLATFORM == CC_PLATFORM_WP8) || (CC_TARGET_PLATFORM == CC_PLATFORM_WINRT)
//	MessageBox("You pressed the close button. Windows Store Apps do not implement a close button.","Alert");
//    return;
//#endif
//
//    Director::getInstance()->end();
//
//#if (CC_TARGET_PLATFORM == CC_PLATFORM_IOS)
//    exit(0);
//#endif

}

猜你在找的Cocos2d-x相关文章