HelloWorldScene.h
#ifndef __HELLOWORLD_SCENE_H__ #define __HELLOWORLD_SCENE_H__ #include "cocos2d.h" #include "network\HttpClient.h" #include "cocos-ext.h" class HelloWorld : public cocos2d::Layer { public: // there's no 'id' in cpp,so we recommend returning the class instance pointer static cocos2d::Scene* createScene(); // Here's a difference. Method 'init' in cocos2d-x returns bool,instead of returning 'id' in cocos2d-iphone virtual bool init(); // a selector callback void menuCloseCallback(cocos2d::Ref* pSender); // implement the "static create()" method manually CREATE_FUNC(HelloWorld); void onButtonClick(Ref* sender,cocos2d::ui::TouchEventType type); }; #endif // __HELLOWORLD_SCENE_H__
#include "HelloWorldScene.h" #include "cocostudio/Cocostudio.h" #include "ui/CocosGUI.h" USING_NS_CC; using namespace network; using namespace cocos2d::ui; using namespace cocostudio; Scene* HelloWorld::createScene() { // 'scene' is an autorelease object auto scene = Scene::create(); // 'layer' is an autorelease object auto layer = HelloWorld::create(); // add layer as a child to scene scene->addChild(layer); // return the scene return scene; } // on "init" you need to initialize your instance bool HelloWorld::init() { ////////////////////////////// // 1. super init first if ( !Layer::init() ) { return false; } Size visibleSize = Director::getInstance()->getVisibleSize(); Vec2 origin = Director::getInstance()->getVisibleOrigin(); ///////////////////////////// // 2. add a menu item with "X" image,which is clicked to quit the program // you may modify it. // add a "close" icon to exit the progress. it's an autorelease object auto closeItem = MenuItemImage::create( "CloseNormal.png","CloseSelected.png",CC_CALLBACK_1(HelloWorld::menuCloseCallback,this)); closeItem->setPosition(Vec2(origin.x + visibleSize.width - closeItem->getContentSize().width/2,origin.y + closeItem->getContentSize().height/2)); // create menu,it's an autorelease object auto menu = Menu::create(closeItem,NULL); menu->setPosition(Vec2::ZERO); this->addChild(menu,1); ///////////////////////////// // 3. add your codes below... // add a label shows "Hello World" // create and initialize a label auto label = Label::createWithTTF("Hello World","fonts/Marker Felt.ttf",24); // position the label on the center of the screen label->setPosition(Vec2(origin.x + visibleSize.width/2,origin.y + visibleSize.height - label->getContentSize().height)); // add the label as a child to this layer this->addChild(label,1); // add "HelloWorld" splash screen" auto sprite = Sprite::create("HelloWorld.png"); // position the sprite on the center of the screen sprite->setPosition(Vec2(visibleSize.width/2 + origin.x,visibleSize.height/2 + origin.y)); // add the sprite as a child to this layer this->addChild(sprite,0); Layout *layout = dynamic_cast<Layout *>(GUIReader::getInstance()->widgetFromJsonFile("DemoLogin/DemoLogin.json")); this->addChild(layout); TextField *name_TextField = dynamic_cast<TextField *>(layout->getChildByName("name_TextField")); name_TextField->setString("HAHAHHAHAHAHA"); Button *login_Button = dynamic_cast<Button *>(layout->getChildByName("login_Button")); login_Button->addTouchEventListener(this,toucheventselector(HelloWorld::onButtonClick)); return true; } void HelloWorld::onButtonClick(Ref* sender,TouchEventType type) { switch(type) { case TOUCH_EVENT_ENDED: log("按下按钮"); break; } } void HelloWorld::menuCloseCallback(Ref* pSender) { //#if (CC_TARGET_PLATFORM == CC_PLATFORM_WP8) || (CC_TARGET_PLATFORM == CC_PLATFORM_WINRT) // MessageBox("You pressed the close button. Windows Store Apps do not implement a close button.","Alert"); // return; //#endif // // Director::getInstance()->end(); // //#if (CC_TARGET_PLATFORM == CC_PLATFORM_IOS) // exit(0); //#endif }