在网上看到的是cgrect的方法
CGRect projectileRect = CGRectMake(projectile.position.x,projectile.position.y,projectile.contentSize.width,projectile.contentSize.height ); CGRect targetRect = CGRectMake(target.position.x,target.position.y,target.contentSize.width,target.contentSize.height); if (CGRectIntersectsRect(projectileRect,targetRect)) { 碰撞了. }
自己用的ccrect的这个方法
CCRect hookstance=CCRectMake(hook->getPosition().x,hook->getPosition().y,hook->getContentSize().width,hook->getContentSize().height); CCRect shistance=CCRectMake(shi->getPosition().x,shi->getPosition().y,shi->getContentSize().width,shi->getContentSize().height); if (hookstance.intersectsRect(shistance)) { 碰撞了 }原文链接:https://www.f2er.com/cocos2dx/346260.html