#ifndef __T02Vector_H__ #define __T02Vector_H__
#include "T32.h"
class T02Vector : public Layer { public: CREATE_FUNC(T02Vector);
//Cocos2dx3.2以后使用@H_403_7@Vector代替了@H_403_7@CCArray Vector<Sprite*> _arr;
bool init(); };
#endif |
编写:@H_403_7@T02Vector.cpp |
#include "T02Vector.h"
//in cocos3.2 Vector代替@H_403_7@CCArray //如果不是@H_403_7@Ref的子类,那不能用@H_403_7@Vector,应该用@H_403_7@std::vector bool T02Vector::init() { Layer::init(); Sprite* sprite = Sprite::create();
//增加元素 _arr.pushBack(sprite);
//遍历 Sprite*>::iterator it; for (it = _arr.begin(); it != _arr.end(); ++it) { Sprite* s = *it; } for (auto it = _arr.end();++it) {
}
for (auto it: _arr) {
}
//从后往前遍历 for (auto it = _arr.rbegin(); it != _arr.rend();++it) {
}
//删除 _arr.eraSEObject(sprite);
return true; } |
@H_403_7@2 Map的用法(注意字符编解码的第三方库有:@H_403_7@iconv,@H_403_7@cocos中集成的有这方面的功能)
#ifndef __T03Map_H__ #define __T03Map_H__
#include "T32.h" class T03Map : public Layer{ public: CREATE_FUNC(T03Map); bool init(); };
#endif |
编写:@H_403_7@T03Map.cpp |
#include "T03Map.h"
/* ValueMap是用来代替@H_403_7@cocos2d.x的@H_403_7@CCDictionary */ bool T03Map::init() { Layer::init();
//内容的加载 ValueMap& vm = FileUtils::getInstance()->getValueMapFromFile("about.xml");
//CCDictionary* dict = CCDictionary::createWithContentsOfFile("about.xml"); //const CCString* x = dict->valueForKey("x"); //x->intValue();
//查找 auto it = vm.find("aaa"); if (it == vm.end()) { CCLog("can not find aaa"); }
it = vm."people3"); it->first; //key:的类型是@H_403_7@std::string it->second; //value:的类型是@H_403_7@Value,相对@H_403_7@cocos3.2.3的@H_403_7@CCString "key is %s,value is %s",it->first.c_str(),it->second.asString().c_str());
"............................end");
"........start walk over"); //遍历 for (auto it = vm.begin(); it != vm.end();++it) { c_str()); } "..........................end");
writeToFile(vm,"new.xml");
#if 0 // C++11 for (auto it : vm) { it.first; it.second; }
// 插入 vm["aa"] = 10;
// 访问,这种访问有副作用,如果@H_403_7@bb节点不存在,它会创建一个@H_403_7@bb节点 Value& v = vm["bb"]; v = 100;
vm["bb"] = false; #endif return true; } |
用到的@H_403_7@about.xml如下: |
@H_403_7@<?xml version="1.0" encoding="UTF-8" ?> @H_403_7@<plist> @H_403_7@<dict> @H_403_7@<key>people1</key> @H_403_7@<string>许佳音工作室出品@H_403_7@</string> @H_403_7@<key>people2</key> @H_403_7@<string>总监:许佳音@H_403_7@</string> @H_403_7@<key>people3</key> @H_403_7@<string>程序:姜博@H_403_7@</string> @H_403_7@<key>people4</key> @H_403_7@<string>美术:马俊@H_403_7@</string> @H_403_7@<key>people5</key> @H_403_7@<string>改编:班级@H_403_7@</string> @H_403_7@</dict> @H_403_7@</plist> |
__T04Label_H__ #define __T04Label_H__
#include T04Label :public T04Label);
bool 编写:@H_403_7@T04Label.cpp |
"T04Label.h"
bool T04Label::init();
{ Label* label = Label::createWithCharMap("fonts/Labelatlas.png",24,32,21); font-family:新宋体; font-size:9.5pt">'0'); label->setString("12345"); addChild(label); label->setPosition(winSize.width / 2,winSize.height / 2); }
#if 0 createWithBMFont(); createWithSystemFont("aaa",21); font-family:新宋体; font-size:9.5pt">"Arial",24); createWithTTF(""); #endif //Label* label = Label::createWithTexture() return true; } |
运行结果:
|
__T05Touch_H__ #define __T05Touch_H__
#include T05Touch :public Layer { public: T05Touch);
bool init(); void TouchEnded(Touch*,Event *); };
#endif |
编写:@H_403_7@T05Touch.cpp |
"T05Touch.h"
bool T05Touch::init();
{ // 一般使用这种方式,和一个@H_403_7@Node相关联 EventListenerTouchOneByOne* ev = EventListenerTouchOneByOne::create(); ev->onTouchBegan = [](Event*){return true; }; // ev->onTouchEnded = [](Touch*,Event*){}; ev->onTouchEnded = CC_CALLBACK_2(TouchEnded,this);
_eventDispatcher->addEventListenerWithSceneGraPHPriority(ev,this); }
#if 0 { // 固有优先级的方式使用比较少 create(); ev->setSwallowTouches(true);
ev->onTouchBegan = [](Event*){"Touch Begin"); return true; };
_eventDispatcher->addEventListenerWithFixedPriority(ev,-128); } #endif
{ Sprite* node = Sprite::create(); addChild(node);
Touch* touch,133); font-family:新宋体; font-size:9.5pt">Event*){ //通过@H_403_7@touch->getLocation()的方式获得被选中的点的位置 Vec2 pt = touch->getLocation(); "Sprite is touched,pt.x=%f,pt.y=%f",pt.x,pt.y); return true;
}; // ev->onTouchEnded = [](Touch*,Event*){}; // ev->onTouchEnded = CC_CALLBACK_2(T05Touch::TouchEnded,this);
_eventDispatcher->node);
}
{ EventListenerTouchAllAtOnce* ev = EventListenerTouchAllAtOnce::create(); ev->onTouchesBegan = [](const std::vector<Touch*>&,133); font-family:新宋体; font-size:9.5pt">Event*){}; _eventDispatcher->this); }
return true; }
void Event*){ } |